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Catfoolyou

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About Catfoolyou

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  1. They are, though the firing sprites there are better. I might make a Zdoom version of this mod that adds more weapons and has smoother animations and reloading later on.
  2. A little vanilla-compatible weapons wad that I slapped together in half an hour while I was bored. Basically it remakes (almost) all of the stock vanilla weapons with Dehacked, making them more powerful and badass (and also broken). I might even make a monster replacement wad to go with this is you guys like it. The weapons: Fist: Just a sprite change. That's it. Pistol: No sprite changes, although it fires three times as fast, making it less accurate but laughably easy to shred any of the lesser enemies. Shotgun: Ok, maybe I overdid this one. Its fully automatic, making short work of practically anything given that you have enough shell ammo. Also ejects shell casings while firing. Super shotgun: No sprite changes, but it fires like a pump action shotgun. Reverse engineered from the SSG from Rowdy Rudy: Powertrip. Chaingun: An edit of the chaingun sprites from Wolfhound (I don't recall seeing them anywhere else). Fires in fast bursts, eating up ammo quickly but also able to stunlock almost everything. Also ejects bullet casings. Rocket launcher: Slightly faster fire speed, combined with sprites shamelessly stolen from NoSP3. I initially wanted to make it into a grenade launcher, but it isn't the same without the grenades, and there is no way to make that in vanilla. Plasma rifle: The iconic plasma rifle from Wolfhound (originally it was from some random-ass Brutal Doom addon from moddb). Fires in slavos slightl faster than in vanilla, and with a better animation. BFG: There is no BFG replacement. I got to lazy to make it, but I guess you could say that there is nothing better than the (vanilla) BFG. Also the wad includes Brutal Doom style gore and blood splats, but for some reason they stay where they are, for example if you shoot something on a platform that's going, down the blood will stay floating in the air (Although it does look like the gore is on the wall if the thing you shot was near a wall at the moment). Wad and external dehacked patch available here: StockWeaponsv11.zip
  3. crispy-doom -iwad Doom2.WAD -file Wolfhound-doom2.wad WolfRecources2.wad d1gfxd2.wad works fine for me. Maybe you have an older version?
  4. Hello @quakis, I have released my community project. Please change the status.
  5. Yet another 11 map partial conversion for Doom 2. Think Rowdy Rudy meets Scythe, complete with new weapons, monsters, music, a truckload of textures and some more dehacked crap based on the Boiled Doom engine. Almost all of the maps are techbase, with a distinct Aliens TC feel. Original community project thread here: IWAD: Doom II Compatibility: Limit removing Build time: About 8 weeks over the course of 7 months. Cant speak for the others, but I was really slacking off. Download: Wolfhound.zip Screenshots: Map list: MAP01 - Entry point by TheCatCommander and dmh094 MAP02 - Down and out by TheCatCommander, dmh094 and myself MAP03 - Lemuria by TheCatCommander MAP04 - Gateway station by Guywithteacup, TheCatCommander, dmh094 and myself MAP05 - Hydroponics by TheCatCommander MAP06 - Estelik by TheCatCommander MAP07 - Showdown by myself MAP08 - Descent by myself MAP09 - Substation 119A by TheCatCommander and myself MAP10 - Last stand by myself MAP11 - Wolfhound by myself MAP31 - Cloudspire by TheCatCommander MAP32 - Chrysopoeia by Sandy v1.1 update changelog - Fixed Icon of Sin spawn spots - Fixed misc texture bugs in a few maps
  6. I apologize for the (extremely) late reply, as I have been busy with other stuff. I will try to answer your questions as best as possible. 1. I'm not using the D1GFXD2 pack, textures along with PNAMES and other lumps are included directly in the PWAD. 2. That depends on the size of your map. 3. Look at STRAIN's MAP07 or MAP08 (I forgot which)
  7. Sure thing! I will make a public server for this project, and will upload the WAD into this post.
  8. I have to accept your friend request for it to work (Idk why). There is no deadline yet, though I hope to finish sometime this year...
  9. Hello, long time lurker here. I have always wanted to make a Doom wad, but was never able to make any maps good enough to publish. So seeing the amount of ongoing projects here, I have decided to ask you all for help. This project is for The Ultimate Doom, though textures from Doom 2 will be available for mappers inside the wad (just like Freedoom). I will add any and all custom textures upon mappers' requests. Maps should be Vanilla or Limit Removing, though I encourage you to make use of things like self-referencing sector and spechits overflows where needed to achieve the desirable effect. Each episode contains 9 maps, with a total of 36 maps over 4 episodes. Maps should be of a techbase theme or of some variation of it, as each episode progresses through some sort of human or alien-built installation. Please make sure that maps reflect their name in some way or other. Look below to see which slots are available at the moment. I will update this post to show how many map slots are available. You can do as many maps as you want, but please be considerate of other people who want to take part in this, as this is a community project. That said, map slots are given out on a first come, first serve basis. This project has been switched over to Doom 2. All map slots have been taken, and I will try my best to release this wad somewhere in October or maybe early November. Thanks to all that have made a map for this project. If you are interested, please JOIN THE DISCORD. It is required to submit a map. Official Discord Server: https://discord.gg/72u83t37rM PWAD is proved there (MAP01 included as an example). Maps: E1M1: Spaceport - Nue E1M2: Subspace Terminals - TheCatCommander and dmh094 E1M3: Insertion Point - CatFoolYou, dmh094 E1M4: Lemuria - TheCatCommander E1M5: Waste Disposal - dmh094 E1M6: Gateway Station - Мужик с Чашкой, CatFoolYou, TheCatCommander E1M7: Biometrics Lab - Franjo Tuđman E1M8: Aliens - Weeee E1M9: A-Space - Number12115 E2M1: Landing Pads - Walter confetti E2M2: Mars Anomaly - cacodemon2 E2M3: Base Duna - Franjo Tuđman E2M4: Solar Arrays - TheCatCommander E2M5: Command Control - cacodemon2 E2M6: Hydroponics - TheCatCommander E2M7: South Magnetic Station E2M8: North Magnetic Station - CatFoolYou E2M9: Estelik - TheCatCommander E3M1: Cloudspire - TheCatCommander E3M2: Crimson Labs E3M3: S.C.A.R. E3M4: Chrysopoeia E3M5: Into The Hive - dmh094 E3M6: Growth Chamber - dmh094 E3M7: IDDQD E3M8: Evil Incarnate E3M9: Encounter E4M1: The Shifting Sands - Endless E4M2: Mountain Base - gamingcooler E4M3: The Lair E4M4: Slayer Of Shadows E4M5: Amalgamate E4M6: Launch Complex - nue E4M7: Departures E4M8: Return Ship E4M9: Atmosphere Processing Example maps made by myself The Story So Far:
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