Jump to content

bnbhehe

Members
  • Posts

    29
  • Joined

  • Last visited

About bnbhehe

  • Rank
    Sucks at Doom
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The wad was an interesting journey. The things done in this, and can be done with MBF21 are quite the work. Nice! The whole wad also has a 90s vibe which gives it an extra points. And the fact that you made this all on your own is remarkable. I also liked the custom enemies a lot. The grey barons can be a bit too much sometimes but nevertheless most of them seem fairly balanced given the arsenal. Hope to see more stuff from you in the future :)
  2. Looking forward to your next work. With that I also upload again all the coop demos which are synced with the idgames version hdls_demos.zip
  3. Yeah you are right. Do you need maybe to set the complevel to boom, if not? I am not using gzdoom but never had issues Edit: just tested latest gzdoom version (built from master cuz i am on linux) and it works fine with compatibility default.
  4. Ready for idgames! :) UV-Max coop on all maps, checked previous RCs - no desyncing (besides the re-takes ofc) HEADLESS_CHICKEN_RC8_COOP_SPAWNS.rar P.s. I cheesed map21 because I was bored to do it again properly... And map29 I did the same trick as the previous time ;) Check the demo out to find what I mean if you'd like
  5. level_1-1_2-6-fail.rar My D2ALL UV max attempt, I died at the end of episode 2, at 2-6 final fight :/ I will probably record each episode separately, after all they are death exits for each :) I Also get this, no issue so far with it though.
  6. Finally done with Map 21. After a lot of attempts and since the beginning is kinda of a slog without the SSG and those stuck cacos, I managed to UV+ 100 %. it. HEADLESS_CHICKEN_RC7_COOP_SPAWNS.rar Some thoughts on the whole wad, since I've been following it's progress & fruition for like a year. ( tl;dr; loved it, play it people :D ). Since it's a lot I wanna say I will try to go by episodes mostly, wrapping in spoilers the map descriptions. Episode 1: Nice visuals, starts bright and shiny, throwing you into the action directly. Saying that playing this wad is reminiscent of playing an arcade game will be repetitive but I will repeat it myself. In addition, any appreciation of Metal Slug & Sonic Adventure is highly welcome :). Episode 2: Following the continuity and motif of the first episode, the temple themed episode starts showing that Headless Chicken is not going to be a fairly easy WAD. Even if the levels with arena based fights might be doable, 1 mistake can sent you off to the start quickly, especially if you are single segmenting this wad. Also I cannot praise more the design for map 2-2, a nice ancient city level. And I love city levels. Episode 3: City episode, yay!!! Coming mostly from Duke3D as a childhood favorite FPS, whenever I see good designed city levels in doom I can only drool. Each map having some theme and continuity adds up to the spice of the episode, especially the gallery episode with the map tricks, visuals and tactical espionage ;) Secret levels: Episode 4: https://www.youtube.com/watch?v=g1Sq1Nr58hM The space missions for me might be the weakest due to their escalated difficulty and being considerably large (especially 4-5), so single segmenting them took a toll on me. I did like the aesthetics and especially of map 4-6, like it when we leave tech bases behind for a while :). Finally Episode 5: Heck Time to wrap this up and bring the fight to their home again. The Heck levels do not joke around. Thrown directly again into the action in Heckwood and finishing this wad with a satisfying grin on your face with Map 30 music and it's constant purifying slaughter, recalling quite the adventure through the whole WAD. Again these above thoughts are subjective, and don't take the "worst" maps as a bad take, it's just for comparison. I am not a good doom player in the end and still haven't played a lot of stuff around that people deem good or bad. To wrap this up, it's the dorkiness & carefree style of Headless Chicken that really put a smile on my face after playing it 3 times probably :) Good job @Chookum, hope you get a good rest after wrapping this up and looking forward for more epic stuff. Go play this wad people.
  7. Great - I re-recorded maps 32, 20-24 and 14 on coop DSDA. All looks smooth. There still looks to be in an issue with map 21 though: After I record again map 21, 33, and from 28-30 I will write my experience and thoughts of the wad. :) EDIT: Ok map21 is a bit extreme on -coop_spawns without the SSG :D I will still try though.
  8. This happened to me before, where I skipped a linedef, on the first alert. I had to reload my save. Dunno in your case if it softlocked you, but probably breaks the remaining enemies.
  9. Great. I recorded maps 16-20 again and everything looks smooth so far :) On DSDA everything should be working probably. Regarding map 21 coop: Also Map 22 - coop Map 24 - coop/single Update - Map 23 Coop
  10. Map 23 - All fine with coop Map 24 Map 25 - coop Map 26 - coop Map 27 - all fine in coop Map 28 - coop Map 29 - coop Map 30 - All fine in coop
  11. Yes, that's the area. I dunno in GZDoom, but in DSDA I just had to wait there for a bit of time and all of them teleported in. EDIT: I tested with -coop_spawns though, maybe the extra room without them lets them wander around for longer.
  12. I think those were fixed in RC5. I did a sped up run with it and nothing got stuck. Probably because they are bigger they take a bit of time for them to teleport in though.
×
×
  • Create New...