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About Soupcan pyro
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Green Marine
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Those are some P H A T guns!
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So I decided to give myself a little challenge for this map. Mapping it with the Boom format, and limiting the textures to Brown/Brownish textures. Format: Boom Tested on: PRBoom+ and GZDoom WAD: Doom 2 Download here: Brownian Movement.zip Update 1:Patched a HOM effect in the dual baron room
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18
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already got and done that mate
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So ive been given the choice of buying either elder scrolls IV: Oblivion, or Darkest Dungeon. Which one do you think is better?
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Its good, It just needs some adjustment for good performance and visibility
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Well here are some picture of unity in default I found on google for comparison (not sure if its accurate, and I think one of these isnt consistant). I used the one of the settings in the retro mode tab which I think is posterization, yes I do have a bit of bloon, ambient occlusion, motion bluuuur, and I dont know the shit difference of depth of field
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So after changing my Doom settings, ive gotten a addiction to make ports or recreations of retro games look like their older counterparts with a mix of modern. Starting with The Elder scrolls II: Daggerfall, what do ya guys think?
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I recently followed a "Make GZDoom look like Chrispy Doom" video, and I really think its kinda cool. With mods and custom maps, it kinda reminds me of indie games like ultrakill with downscaling on, or dusk at 800 x 600 (playing on a potato rn). Anyways how do you like your doom? You like it smooth and sharp? Chunky and pixelated with a side of a limited pallet? Texture filtering? Or extreme lighting and 3d models? Maybe if I find any interesting Ill check them out
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Some Dumb Map I Made (Now called Ground zero)
Soupcan pyro replied to Soupcan pyro's topic in WAD Releases & Development
Thats why I called it ground zero -
Yeah project brute make it look way too much better than how it actually is
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Download it here: BloodWater.rar