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Soupcan pyro

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About Soupcan pyro

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    Green Marine
    Green Marine

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  1. Yes, I can confirm that its brown. Also much thanks for finding the problem for the Dual baron room
  2. So I decided to give myself a little challenge for this map. Mapping it with the Boom format, and limiting the textures to Brown/Brownish textures. Format: Boom Tested on: PRBoom+ and GZDoom WAD: Doom 2 Download here: Brownian Movement.zip Update 1:Patched a HOM effect in the dual baron room
  3. So ive been given the choice of buying either elder scrolls IV: Oblivion, or Darkest Dungeon. Which one do you think is better?
  4. Its good, It just needs some adjustment for good performance and visibility
  5. Well here are some picture of unity in default I found on google for comparison (not sure if its accurate, and I think one of these isnt consistant). I used the one of the settings in the retro mode tab which I think is posterization, yes I do have a bit of bloon, ambient occlusion, motion bluuuur, and I dont know the shit difference of depth of field
  6. So after changing my Doom settings, ive gotten a addiction to make ports or recreations of retro games look like their older counterparts with a mix of modern. Starting with The Elder scrolls II: Daggerfall, what do ya guys think?
  7. I get too lazy to pick up everything, and hunp every wall or look around. Unless theres enemies in secrets or im very low health, Ill try to kill everything
  8. Personaly, damage and design wise its great! The thing I dont like is that it doesnt really give that BANG! Of a sound compared to the D2 Super Shotty, and I dont really feel the impact of the bullets (probably cause theres no crowd of hitscanners or imps to blow down). Just a personal opinion.
  9. I recently followed a "Make GZDoom look like Chrispy Doom" video, and I really think its kinda cool. With mods and custom maps, it kinda reminds me of indie games like ultrakill with downscaling on, or dusk at 800 x 600 (playing on a potato rn). Anyways how do you like your doom? You like it smooth and sharp? Chunky and pixelated with a side of a limited pallet? Texture filtering? Or extreme lighting and 3d models? Maybe if I find any interesting Ill check them out
  10. Yeah project brute make it look way too much better than how it actually is
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