Hello, im a new user so sorry if this is in the wrong place or if the question is dumb.
Ive been making a few semi-vanilla (as in, not using any of the fancy scripting n all that stuff GZDooM provides) maps but always testing them in GZDooM, which i heard isnt quite the best idea as it may potentiall lead to the map being broken with other sourceports. I havent found any proper info about this so im asking here.
What sourceport should one test their map with to ensure decent compatibility with most ports? Is chocolate doom too far or just right? Does it even matter that much?
(If curious, the only map i uploaded is "killfac.wad" on the idgames archive, tested with GZDooM but not requiring anything from it)