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About Logamuffin
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Some weird muffin thing
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Wow, I played through this... you absolutely nailed it. I only have a few notes. If you want me to give you a video playtest, I will do that. - Not sure I liked chipping away at the archviles on the pillars from a long distance with just a shotgun. But once I got ahold of the plasma gun on the yellow key route it was manageable the second time. - I noticed these missing texture spots on the floor (from the invisible walls I believe). If you're using create fake floor, you have to orient the action line the other way so it'll show up as the water texture.
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maps that broke you, for better or for worse!
Logamuffin replied to fruity lerlups's topic in Doom General
For better, I know it’s a cliche answer but Mucus Flow. It’s a level of calculated brutality that’s hard to comprehend. Makes you feel small and hopeless, but in a good way. The map that made me realize even Vanilla Doom maps could feel like art. For worse, Combat Shock Map04: Messatsu. It’s just so long, tedious, cruel and unfun. Specifically remember the 1000 hell knights on the relatively narrow walkways. Most of the rest of the fights were equally as dumb and excessive. Maxing this was definitely one of the most miserable times I’ve had playing Doom. Luckily Combat Shock 2 was a whole lot better. -
You can make it a part of a larger level and it would play good. Look at Tyvivec from THT: Threnody to see how this kind of stuff can be turned into a good level.
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@xyzzy: Dannebubinga's Revenant Pyramids These are pyramids and they serve a practical gameplay purpose. Win win! They aren't very special in the visual department to be fair, but I will give points for functionality. Rating: ▲▲½ @xyzzy's Saturnia Pyramid Another mayan pyramid! The use of the wood textures on the stairs is cool, makes it look more plutionia-esque. But other than that, it's a pretty standard Mayan pyramid. Still like it though. Rating: ▲▲▲½ @WASFDDDDD's Better Pyramid Just to be upfront, I was not expecting anyone to make a pyramid specifically for this thread so I can grade it. But seeing this is a welcome surprise. I love the layered design and use of slopes, as well as the colored lighting which gives the pyramid a very unique tone. One thing I'll gripe about is that the sky really does not go well with the rest of the structure. But overall, this pyramid is huge, finely detailed and visually appealing. Please turn this into a real, standalone level and release it so I can play it. Rating: ▲▲▲▲ @RulesMcGee: Golden Souls MAP06 Pyramid Very basic from the outside. I guess I'll give it points for the desert haze, and surroundings, but other than that there isn't really much to judge here. Rating: ▲½ @baja blast rd.: Super Awesome Cyberdemon Pyramid I am speechless. I have no words. This pyramid is simply amazing. It is perfectly laid out. Perfectly crafted. I cannot believe a mere mortal created this work. Everything about it is simple, elegant perfection. I can't help but cry in the face of such beauty. Rating: ▲▲▲▲▲
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"The gun is good"? Hell yeah, my "gun" is good, baby!!
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Wow, that was fast… I have a few questions. 1. How exactly should we go about making our maps queer themed other than excessive rainbow usage? Some clarification on the theme in the rules would be nice.. 2. 32 maps seems a bit lofty for a month deadline, I think this would be better as a shorter mapset anyways.. 3. Are only queer mappers going to be allowed to participate? I’d like some clarification on that also. Hmm, I’ll take Map02 though.
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Wow, that was fast…
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Oh my lord, this is beautiful! Thanks for sharing..