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Everything posted by Logamuffin
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Wow, I played through this... you absolutely nailed it. I only have a few notes. If you want me to give you a video playtest, I will do that. - Not sure I liked chipping away at the archviles on the pillars from a long distance with just a shotgun. But once I got ahold of the plasma gun on the yellow key route it was manageable the second time. - I noticed these missing texture spots on the floor (from the invisible walls I believe). If you're using create fake floor, you have to orient the action line the other way so it'll show up as the water texture.
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maps that broke you, for better or for worse!
Logamuffin replied to fruity lerlups's topic in Doom General
For better, I know it’s a cliche answer but Mucus Flow. It’s a level of calculated brutality that’s hard to comprehend. Makes you feel small and hopeless, but in a good way. The map that made me realize even Vanilla Doom maps could feel like art. For worse, Combat Shock Map04: Messatsu. It’s just so long, tedious, cruel and unfun. Specifically remember the 1000 hell knights on the relatively narrow walkways. Most of the rest of the fights were equally as dumb and excessive. Maxing this was definitely one of the most miserable times I’ve had playing Doom. Luckily Combat Shock 2 was a whole lot better. -
You can make it a part of a larger level and it would play good. Look at Tyvivec from THT: Threnody to see how this kind of stuff can be turned into a good level.
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@xyzzy: Dannebubinga's Revenant Pyramids These are pyramids and they serve a practical gameplay purpose. Win win! They aren't very special in the visual department to be fair, but I will give points for functionality. Rating: ▲▲½ @xyzzy's Saturnia Pyramid Another mayan pyramid! The use of the wood textures on the stairs is cool, makes it look more plutionia-esque. But other than that, it's a pretty standard Mayan pyramid. Still like it though. Rating: ▲▲▲½ @WASFDDDDD's Better Pyramid Just to be upfront, I was not expecting anyone to make a pyramid specifically for this thread so I can grade it. But seeing this is a welcome surprise. I love the layered design and use of slopes, as well as the colored lighting which gives the pyramid a very unique tone. One thing I'll gripe about is that the sky really does not go well with the rest of the structure. But overall, this pyramid is huge, finely detailed and visually appealing. Please turn this into a real, standalone level and release it so I can play it. Rating: ▲▲▲▲ @RulesMcGee: Golden Souls MAP06 Pyramid Very basic from the outside. I guess I'll give it points for the desert haze, and surroundings, but other than that there isn't really much to judge here. Rating: ▲½ @baja blast rd.: Super Awesome Cyberdemon Pyramid I am speechless. I have no words. This pyramid is simply amazing. It is perfectly laid out. Perfectly crafted. I cannot believe a mere mortal created this work. Everything about it is simple, elegant perfection. I can't help but cry in the face of such beauty. Rating: ▲▲▲▲▲
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"The gun is good"? Hell yeah, my "gun" is good, baby!!
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Wow, that was fast… I have a few questions. 1. How exactly should we go about making our maps queer themed other than excessive rainbow usage? Some clarification on the theme in the rules would be nice.. 2. 32 maps seems a bit lofty for a month deadline, I think this would be better as a shorter mapset anyways.. 3. Are only queer mappers going to be allowed to participate? I’d like some clarification on that also. Hmm, I’ll take Map02 though.
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Wow, that was fast…
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Oh my lord, this is beautiful! Thanks for sharing..
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Pride Month is fast approaching and I was wondering if there are any pride/LGBTQ themed Doom wads that y'all would recommend? I know the Doom community has a lot of queer/trans members (at least from what I've seen), so I'm hoping for some wads that reflect that, with rainbows and bright pride flag-like colors hopefully. I googled, but I haven't been able to find much, but I'm hoping for some I swear, if there hasn't been a pride themed community project already, someone needs to get on that.
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Update 6: Slaughter Edition!!! I decided to jump around a bit again. I was tired of massive megawads, so I decided to do some shorter less daunting wads. Which is why I have decided to complete some of the Sawed Off Wads along with wads from the most recent episode, Not Quite Sunlust. So let us get started. Chord Series (Malcolm Sailor, 1997-2000) Nuts Trilogy (B.P.R.D, 2003) Man On The Moon (Yugiboy85, 2018) Crumpets (Ribbiks, 2014) Combat Shock (Dannebubinga, 2011) Combat Shock 2 (Dannebubinga, 2012) Still need to finish Season 2. I'm halfway through Struggle: Antaresian Legacy and still haven't made any progress on Community Chest (I really just want to not play that wad but I have too.. UGH). But I think I might continue just doing some Sawed Off Wads for now... I don't know
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Is there a lack of complex combatants in doom's bestiary?
Logamuffin replied to St. Mildly Annoyed's topic in Doom General
One thing I don’t like about Doom’s Bestiary is how Hell Knights and Barons are just big imps. I would’ve liked it if they were given more distinct attack patterns, like how Brutal Doom made Barons throw 3 fireballs at a time. Otherwise, I think each monster has good roles in their respective tiers. I have gripes with vanilla Doom 2, but the bestiary ain’t one of em. They fuckin’ nailed it. -
I have 2 processes: For indoor maps, My process is just to start with a simple room and then build off from there, I don’t really plan, I just go with the flow. I’ll usually do combat design at several steps during the layout design process. It gives me a bit of flexibility of how I want the geometry with regards to the combat. For outdoor maps, I make a large canyon or beach area and then put buildings on it or caves to the side or whatever. I usually have to downsize the map later when I use this process, because I end up making my main area way too big. I want to find a better process for making large open maps because they tend to be pretty formulaic when I do this :( I recently did try the “sketch everything out first” method and I kind of enjoyed it. It did let me get things done a lot faster but it definitely was confusing a bit when I sketch out something in the beginning with no regard for what it actually is.
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grungo head art archive thread (ART IS SLOW BUT HERE)
Logamuffin replied to Grungo's topic in Everything Else
If you're planning to mod NV use this guide to get started with a stable modded game: https://vivanewvegas.moddinglinked.com/ -
I love all of the pyramids so far! I'm gonna give my dumb pyramid reviews for these also, mostly because it's fun and I get to use the pointy triangle symbol a bit more. @Mystic 256: D2ICO Map13 Wow, I like this one. Love the 2 texture design it has going on, it makes it look a bit more varied and cool. Also, the spikey things it has definitely make it one of the most unique looking pyramids so far. Reminds, I built a pyramid in Minecraft once that had a bunch of spikes like that. Really cool. Rating: ▲▲▲½ @Shepardus: Avactor's Pyramids Going to be rating these together cause there's a bunch of them. First off, Mayan pyramids, love it! A lot of pyramid designs focus on an Egypt theme, so any one that doesn't gets big points from me. The two-tone design of gray and green is very nice. And even though a lot of these pyramids look very similar, I like them. Oh yeah, the one exception is the under construction pyramid from Map10. An underground pyramid is something I didn't know I needed to see, but it looks absolutely fantastic. Rating: ▲▲▲½ @Shepardus: Struggle Map29 Wow, the construction on this one is intricate. So intricate that It's very hard to tell what's going on at first because everything is the same color. For example, I didn't realize the main structure was a pyramid at first because of it blending in with the sky. So definitely points off for the colors, but everything else is great. It has that same steep pyramid design that Division had, and the main is kind of staggered in terms of its platforms, giving it a unique shape. I can't give this a high score because it is honestly difficult for me to look at because of the colors, but it is still fantastic in terms of its design. Rating: ▲▲▲ @antares031: Ancient Aliens Map18 I was trying to remember which AA level had the pyramid so thank you. Looking at it again, this pyramid is absolutely bonkers. Colors are great, the texture variety is great. I love the neon light strips running up it, and as you said, bonus points for the rotating symbol at the top. This is definitely one of the most unique and interesting pyramids so far, which is no surprise since it's from Ancient Aliens. I can see why the CIA would want to cover this one up! Rating: ▲▲▲▲▲ @galileo31dos01: Earth's Pyramid This one is just a standard pyramid. It's brown I guess? Like the surroundings though, so I wont give it a single ▲ (the grade for standard pyramids). Rating: ▲½ @galileo31dos01: DBP51's Pyramid Wow, this one is sort of like one of Avactor's Mayan Pyramids but more unique. The midtex shenanigans are clever, and I love the pseudo-floating nature of it. It kind of makes it look like it's taking off with rockets or something. Bonus points for the underground cave and the overgrown-ness of the pyramid. Overall very good! Rating: ▲▲▲▲ @galileo31dos01's Hell Revelation Pyramid I like the non-standard design here. It's not triangular and that's cool because not all pyramids need to be triangles! Points off for the lack of detail but what's there is good. Rating: ▲▲▲ @Xaser's Sky Pyramids Wow, these are cool. I just love inverted pyramids for some reason. Other than the invertedness, there isn't much to see, they're just one texture. Bonus points for the surroundings and placement though, I guess. Rating: ▼▼▼ @WASFDDDDD's 15 minute pyramid Looks like 15 minutes. I guess you used slopes, that's kind of cool, but other than that there isn't much to say here. Just a standard pyramid. Rating: ▲ @vanilla_d00m: TNT Map31 The original Egyptian pyramid from the original Egyptian level. One thing I never liked about this pyramid is the way it just has a hole straight to the middle. I know that's how you need to build a pyramid to make it navigable in the doom engine, but like still you could've designed it different. But I can't complain too much, it was the 90s after all, and this map in particular was the originator of many a Egyptian level. This pyramid walked so others could run! That's gotta count for something. Rating: ▲▲½ @Berubaretto's Creepy Doom 64 Pyramid What the heck did you take this picture with? The color filter makes it look creepy as hell and I like the vibe. The gargoyle face at the top definitely adds to that. There isn't much to see but it has vibes, and that definitely gives it big points. Rating: ▲▲▲½ @Vosolokoviteh's Deathmatch Pyramid I like this one. First, it's in lava, which is badass. Second, it has those Mayan type steps going up it, which I also very much enjoy. Points off for being one texture but the design is solid. Rock solid, one might say... Rating: ▲▲▲
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I really really REALLY like pyramids. I think it's like a human instinct or something where we just like big triangular thingy for no reason. And the Doom engine is particularly well suited for pyramids.. Which is why I'm going to go over some of the most memorable and best Doom pyramids in my opinion. Feel free to also post screenshots of pyramids that you like, I'd really like to see them! Of course we all know the obvious answer for a question like this, so I'll get it out of the way: Alien Vendetta Map20: Misri Halek Even though its famous it's kinda cut off at the top, so not technically a pyramid? Though I suspect that's due to limitations with having the player be able to go inside the pyramid. There is an actual pyramid right behind you when you spawn in so I won't complain too much. Of course we all know what's inside that pyramid, and that should count for something. Rating (out of 5): ▲▲▲½ Auger;Zenith Map10: Photon Geyser This one sort of has that Las Vegas Luxor Casino vibe with the lights, which I really dig! On top of that, this part is probably the most memorable arena in the entirety of Auger;Zenith (At least for me). This pyramid has it all, it's snazzy, it has bruteforced slopes, and it's not Egypt themed for a change! Rating: ▲▲▲▲ Lost Civilization Map19: Division. These pyramids are just awesome. They jut out of the sky, they're steep, they're varied and there's tons of them. Jaaska also put pyramids all over LostCiv, most notably the sky pyramids in Map01, which make no sense but they sure do look cool as hell. It's clear Jaaska is a pyramid aficionado like myself, and that on top of how unique and visually striking these pyramids are make them without a doubt my favorite. Rating: ▲▲▲▲▲
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What about "I AM THE TABLE!!!!!"?
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grungo head art archive thread (ART IS SLOW BUT HERE)
Logamuffin replied to Grungo's topic in Everything Else
Reddit and discord.