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(TC) Space Cats Saga+ (Final) Update 6.66
Blacklight replied to DerTimmy's topic in WAD Releases & Development
I don't know about "itch.io". Like, I saw that some Doom modders started posting their projects. Combine_Kegan, scumhead, CherubCorps, Skelegant, TerminusEst13... I've only listed a part of it. On the one hand, additional involvement in their work. On the other hand, they need to be found among a pile of, sorry, "shit". I have projects that have taken root well there: "Operation E.C.H.O.", "Snap the Sentinel" and the completely forgotten "Memoirs of Magic" (Does anyone know about this fan game besides me?). But it's up to you, DerTimmy! I would recommend that you create a page for your project. -
Murder Drones: Damnation (A WIP Doom project)
Blacklight replied to terminator80091's topic in WAD Releases & Development
To tell you the truth, I've been waiting for someone to make a Mod based on this series for a long time. But so far no one has decided to do this. Although I saw that «Bimmy's Companions», which featured Cordie from «Cliffside». -
Doom:Annihilation concept arts by Yasen stoilov
Blacklight replied to Wad overdose's topic in Doom General
Cool Art! But why did their Design remind me of the Russian Film "August the Eighth" (A really bad film that distorts the real story!)? Maybe because of this guy? (Sorry for the quality of the Art, but there is simply no fresh one) Well, if not, then "Dark Souls" and similar games! -
[GZDoom game] Rough Waves - hovercraft combat!
Blacklight replied to Khodoque's topic in WAD Releases & Development
If you think about it that way, then yes. It is rather better to transfer such a Project to a more normal Engine. In my opinion, such games are created on Unity. I remember the game "Delta-Gal", which is created on this Engine, and is very similar to "Megaman Legends". Perhaps you should switch to it. -
[GZDoom game] Rough Waves - hovercraft combat!
Blacklight replied to Khodoque's topic in WAD Releases & Development
Oh, yes! I liked the Demo Version of this Project! It's amazing that it was created on GZDOOM! I liked it so much that I dedicated my opinion along with Other Projects (In Russian)! You definitely should not give up your job: there are very few such Projects! -
DISSENSION v1.4 FINAL IS RELEASED!!!
Blacklight replied to Doom-X-Machina's topic in WAD Releases & Development
Is The Final Version Being Prepared? Cool! I wrote an opinion about your Project on September 23, 2023 (In Russian). Unsurprisingly, it received special attention at Cacowards 2023. WAD is very cool and atmospheric. I hope the optimization will be better. And then the Last Levels with Red and Black Fog heavily loaded GZDOOM. -
[WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Blacklight replied to DrPyspy's topic in WAD Releases & Development
By the way, I agree with Donowa: "Patch64" is one of the Great Graphics Mods! It allows you to play from the Map without Darkness in the Locations. Darkening only in places where the shadows are in place by default. The only thing I don't like about "DOOM 64" is the Dark Palette of everything. For the sake of interest: "Are you planning to turn off the Darkness on the Levels in Mod?" -
KUIPER - PrBooM+ Limit-Removing Wad
Blacklight replied to Argent Agent's topic in WAD Releases & Development
How many times I don't look at Screenshots of this future Project, but I increasingly want to play it as soon as possible and express my opinion about it! I hope it will be released in 2024. -
The Ultimate Doom II : Doom II levels reimagined
Blacklight replied to Gardevoir's topic in WAD Releases & Development
Yes... It has been 9 years since the development is still underway. We are still waiting for it to end. When it is finally done, I hope that Doomworld will give this Project a Mordeth Award. -
https://www.doomworld.com/forum/post/2768351 Damn it! That Space Marine Sword again! No, Craneo, there are no complaints about you: The Sprite has been perfectly redone so that there are no associations with "W40K"! Really cool! I just don't know about others, but I don't like that Carrot replaced the Chainsaw with this Weapon in "CVP". Is it unusual? If Carrot ever updates the Mod, then let him insert this Sprite!
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[Single Level, Doom 2] SUPER CLUB DOOM v2
Blacklight replied to Craneo's topic in WAD Releases & Development
I played this Map. It's good, but why do I feel like I've already played it? It's just that I played "Club Doom Revamp" before her. If Craneo hadn't said it was a Remake/Demake, I would have thought I had Mandela Syndrome. Although for me, the Demake seemed to me much simpler than the Original. But the Creator did a decent job. -
Doom Returns - FINAL PREVIEW [GZDoom Megawad]
Blacklight replied to The DANDY Company's topic in WAD Releases & Development
Aww... I wish you good health. This is more important. -
Doom Returns - FINAL PREVIEW [GZDoom Megawad]
Blacklight replied to The DANDY Company's topic in WAD Releases & Development
It's Already February 3rd... I think the release is a little late. Nothing, we'll wait. -
I have just completed your Project! I must say that he came out quite decent. Before that, I wrote an opinion about the Demo (In Russian) and will soon write an Opinion on the Completed Edition. However, I found several holes on some Levels. That is, I thought I had found a Secret, but in fact I went beyond the Boundaries of the Map. I've seen this kind of thing 2-3 times. I also have a question: "How do I get to E4MZ?" There is no Access to that Level on E4MS. I decided to get in through the Console: he writes that there is no such Map.
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Yes... Now I understand why you decided to cancel this Project! No, he's not Bad! It's just unfinished. I liked the Arsenal and the Challenging Monsters. However, there are very few Monsters and the Levels came out, as it were, not very much. I hope that the Beast Variations in the "Space Cats Saga" Update will not disappoint. I expressed my opinion about the Project HERE (In Russian).