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iax

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About iax

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  1. It's been a while, but I just released a big update adding a whole new score attack mode with procedural levels, leaderboards, and daily challenges! There's also a new risk & reward mechanic in the form of curses which make the game harder in random ways but increase the score gain. I'm really happy with how it turned out!
  2. Thanks, that's awesome to hear! I'm a bit (and pleasantly!) surprised by the number of people saying they really like the music, I was a bit worried as I only started experimenting with making music not so long ago 😅
  3. Interesting, there was a bug like this in the past which I fixed, maybe it's a new variant that can happen on a moving surface 🤔 I'll keep an eye out for it.
  4. It's out! Not sure what more to say, it was quite a journey... 😅
  5. Awesome, glad you liked it! Really curious to see what people think after the full release (in 2 weeks!)
  6. Well, it's also a sector and sprite based game. Yes I actually do, or rather I have a converter from the UDMF map format, but it's not 1:1 with how Doom works, so I'm using it for the level geometry and many things like e.g. doors or triggers are placed as special Things, comments on sectors etc that GZDoom wouldn't know what to do with. It's a bit too early to say if I'll be doing another game on that engine, but I don't think about it as a general use engine.
  7. The game is coming October 17!
  8. Well, it kind of happened gradually. I started experimenting with generating sector-based (so bascially Doom-like) maps and then gradually realized I could make a cool game on this (and eventually ditched the procedural generation part as I wasn't happy with the results). It supports whatever it needed to support for making the game I guess 😅 One of the more unusal features is recording the game state efficiently so you can very quickly rewind your game to any earlier point within the level.
  9. Awesome video! I'm really glad you liked the demo. BTW it's not GZDoom, it's my custom engine, but it's not a coincidence it feels like it could be GZDoom 🙂 I'm also aware of the rewind + treasures consequences issue and will have to think about it a bit more before the release. It's a bit tricky as different options (leave it like it is, rewind removes active treasures, in-between solutions hidden behind difficulties or options etc...) have different pros and cons for different kinds of players 🤔
  10. The demo is out! You can play it through Steam https://store.steampowered.com/app/2427960/Calcium_Contract
  11. Hello, I'm a long-time (no account) lurker here and I've been working on a game that takes a lot of inspiration from Doom and Heretic, but also tries to do things its own way. I'm working towards releasing it later this year on Steam https://store.steampowered.com/app/2427960/Calcium_Contract I wanted to go in a bit of a different direction than many other retro shooters and tried to make it more colorful and a bit weird rather than gloomy and gory. There's also a simple story about an order of grim reaper-like order that has a problem with ending the life of a certain monster and they summon you to finish the job. The game is quite fast-paced, with an emphasis on player mobility and learning enemy behaviors. I wanted to be playful with time, space, and enemy behavior so e.g. there are enemies that can teleport and reshuffle other enemies to throw a wrench in your plans, synchronize other enemies' attacks or even speed up the whole world around you. Your weapons also have interesting and fun behaviors, e.g. crowd control projectiles that multiply and split into other directions or grenades that implode rather than explode so you can bring enemies closer to you and you also freeze them at the same time. Oh, and there's also a rewind feature so you don't need to bother with saving and you can jump back a few seconds on death or rewind manually (you can still use traditional saves or restart the level instead of course). Check it out in on Steam https://store.steampowered.com/app/2427960/Calcium_Contract I also started a twitter where I post some things about the game https://twitter.com/CalciumContract
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