You find yourself in a UAC hydroelectric facility overrun with demons. The massive complex is bisected by a large river. You must traverse the locked sluice gates to exit the level downriver. The further you go, the more demons will flood in, so tread lightly...
Here's a map I've been working on over the last few months on and off. It's a UAC hydroelectric facility overrun by demons - a deadly combination. The map is densely packed with enemies, items, and especially secrets. While making it, I tried to stick to a couple of design principles:
- When activating a switch, any affected sectors should reasonably be in the player's FOV.
- Plenty of shortcuts and re-visiting old areas with new encounters.
- Show off items and power-ups well before the player can get to them.
This is a single, vanilla Doom 2 map. It's been tested in GZDoom, along with PRBOOM+, Crispy Doom, and Chocolate Doom. I most recommend GZDoom or PRBOOM+ as they are limit-removing and support the UMAPINFO lump. You may get hall-of-mirrors in a non limit-removing port.
I took a lot of inspiration from No Rest For The Living for this one. The difficulty ranges from fair to moderate, especially if you go for 100% items and secrets. I'm open to all feedback and criticism, so please let me know what you think. Thank you.
Sluice Doomworld Release.rar