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InfernalSky

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  1. Oh, yeah. I couldn't keep up with the time constraints of the contest. The plan was to add a cool bossfight against a "broken reality" backdrop with brutalist buildings. And after the contest, I still haven't gotten around to doing it. Thanks for playing and leaving a review!
  2. Thank you so much for the warm review! I'm very glad you enjoyed it!
  3. Port: GZDoom 4.8.2 Format: UDMF IWAD: doom2 Mapslot: MAP01 Jumping,crouch and freelook are allowed. Plot: After the Great Filter, only a small handful of living beings remained in the universe. Once an integral canvas, reality has been shattered into fragments, thrown into the abyss of infinity. Among the debris of stars and temporal vortices wander the shadows of the past, lost in the madness of quantum fluxes. The remaining survivors, who have not yet lost their minds, know of a certain "Quantum Impulse" - the key to restarting the universe. It is necessary to get to the Quantum Impulse and end it. Features: Added new weapons (sprites taken from realm667, rewrote the code a bit to make it more interesting to shoot) Weapon have alternate fire The map includes a puzzle with finding the relay to open the doors New enemies (also taken from realm667) Screenshots: Link to archive from Endoom mapping contest 2024: Download: Moddb Credits: Sprites - realm667.com Effects - Tilt++, NashGore by Nash Muhandes Music - Chizra (Alexander Brandon, Unreal), GoDown (Alexander Brandon, UnrealTournament) Sounds - freesound.org Textures - yandex.ru, textures.com
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