Hi everyone, please can you help me solve why these sound effects do not shift their pitch? My SNDINFO code used is below.
The two sound files under the command "$PitchShiftRange 7" should vary their sound pitch between a value of 0-7 right? It just doesnt change the sound in game.
All the sound files are in doom format, converted from WAVs.
Editing in Slade 3.2.2
LEAF2END LEAF2END
LEAFTOUCH LEAFTOUC
$PitchShiftRange 7
LEAFSTR1 LEAFSTR1
LEAFSTR2 LEAFSTR2
LEAFHIT1 LEAFHIT1
LEAFHIT2 LEAFHIT2
As well as setting up the SNDINFO in Slade, I am calling these sound effects via an Execute Script command on hitscan/projectile impact via an Ultimate Doom Builder ACS script, as per example below:
script "Leafhit" (void)
{
PlaySound(0, "LEAFHIT2");
}
Is there any reason why $PitchShiftRange commmand in the SNDINFO should not work?
I cant find anyone anywhere who has successfully used this $PitchShiftRange code command so now asking here. Anyone used this command successfully? Is my code just flat out wrong? >_<'