Due to how insane the past week has been for me, and that we're already starting on Equinox, I'm just gonna have to put away Biowar for some other time. I last played MAP12 I think. As a whole, at least from the two-thirds of it I played, Biowar was not a WAD that inspired words for me. It was a charming 90s experience, but it didn't thrill me either on a gameplay level, nor a deep emotional level.
Equinox on the other hand I have a LOT of thoughts on, being the flawed masterpiece that it is, not to mention my obsession with BPRD's entire release history from the early Doom PWADs to Commander Keen 58/59 (the latter of which were my introduction to his work). My decision to participate in the Club for the first time was due to this WAD being selected this month. While I played on UV for Biowar due to its minimal difficulty, I'll be doing what I do for most WADs and playing on HMP for this. The strengths of this WAD are in the environments and atmosphere anyways. And of course this is NOT a wad for pistol starting, so continuous it is.
Equinox MAP01 (HMP, continuous, saves):
Fun fact: An early iteration of this map can be seen in MAP01 of "Bdw Hell".
The opening shot sums up one of BPRD's greatest strengths across this WAD: Impressive large-scale sci-fi architecture. I struggle to make buildings look that intricate even armed with a 3D editing mode.
The music in this map is almost perfect, but the drums only coming from the left is aggravating, even more so when I currently have a splitting headache. In a way, the music track symbolizes this whole WAD: it's almost perfect, but some (likely unintentional) errors hold it back somewhat. How much these hold it back varies from person to person, but BPRD's body of work has such sentimental value to me that I can look past the flaws and appreciate it for the sparks of deep inspiration that brought his stuff to life.
Now for a bit of my personal history with BPRD's work. I didn't get into the Doom modding community until last year, but Commander Keen has been a constant in my life since I could use a computer, and I've been modding it on and off since 2014. Two mods in particular struck me: the duology of "Keen 58: The Ruin of Roib" and "Keen 59: Underworld Ultimate". At this point I wasn't too keen on one Bernie DeWint's take on the titular genius hero as a depressed 35 year old, but the graphics were unlike anything I had seen with the EGA palette. Even though I barely got a few levels into these mods without cheats, which is where I am in them to this day, I would often just gaze upon the amazing visuals from the level screenshots on KeenWiki, inspiring me to improve my EGA pixel art skills.
Fast forward to 2023 and I'm starting to get into the Doom modding scene after a few years of burnout with Keen content. I was aware of NUTS.WAD for a while at this point, I hadn't played it but I saw a Karl Jobst video about it with over a million views, I generally knew how infamous it was. Then one day I look at BPRD's DoomWiki page and realize... the madman behind NUTS.WAD was in fact Bernie, the mastermind behind the far-flung Keen sequels. This provoked me to look deeper into his wadography. The first one I downloaded was Grove, which remains probably my favorite BPRD production to this day. It was July 4th, and at the same time I was playing it, I was walking around the quiet neighborhood at night trying to catch glimpses of fireworks. It's hard to describe, but the similarities between the experience of that night with Grove, running around a dimly lit forest from who knows what, while melancholy music plays, truly seared this WAD into my mind and cemented my love for BPRD's work. I didn't even play his most beloved map, the Mucus Flow, until December, but it impacted me all the same, all thanks to its truly incredible MIDI which is easily deserving of it's own wall of text, but I can't even give one if I wanted to. I'm just sent away into another world for the entire roughly 7 minutes it plays, and then some.
(Side note: The restrictive license of Equinox's .txt annoys me to no end. I love the graphics in this WAD and I'd love to make a mapset with them. I tried emailing BPRD about this a couple months ago to no avail. sigh)