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Everything posted by Plerb
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Great! Also thanks for adding my recreation of the Doom Bible sketch to the map roster! I think the original post should have a list keeping track of which maps belong to which themes/episodes, including ones in development, as well as stating it's final slot if it's known (e.g. E3M8: Malice). Something along these lines: Phobos Maps: -Map 1 by Author 1 -Map 2 by Author 2 Hell Maps: -Map 1 by Author 1 -Map 2 by Author 2 [In Development] Deimos Maps: -Map 1 by Author 1 Also, is it preferable to claim music slots beforehand, or is it fine to just submit songs as I make them? The latter would be more convenient for me. Lastly, I think I'll claim two maps: A hell map using COMM6 and the Doom Bible map, and a (likely) Phobos map based on 0.3/0.4/0.5 E1M2. Keep in mind I might not start working on them right away, as I'm trying to finish a map for another community project.
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It does mention it here (which was what I was refering to in my original post when I said "According to the Doom Wiki"--I probably should've linked to that). I'm well aware of Sandy misremembering stuff, however this in particular is just plausible enough that I want to find out for certain whether it's true or not. I just sent Tom Hall a private message on Reddit, asking him about E3M5 and that very early MAP28. Let's see what he says. Edit: I just got a response from Tom Hall. He says his notes are in storage and he can give an answer once he finds them.
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According to the Doom Wiki, Sandy Petersen has claimed that Unholy Cathedral was partially designed by Tom Hall. And COMM1, the map that became part of The Spirit World and was made during Doom 1's development, looks like it could be a Tom Hall map but I haven't found any evidence for this. I'm going to contact Tom Hall and ask him if he remembers working on either of these maps, but I want to make sure I have my facts straight first.
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HOLY SHIT I JUST NOTICED LMAO
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I somehow missed the Doot Eternal section until now. I'm so happy there's a section on Grove and The Mucus Flow's music, written by MtPain27. I've been addicted to those songs (and Nuts 3) lately. They're so good.
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Interesting. How many boss maps are there? (I haven't played every map for this yet, I want to wait until it's released to play all of them.) If E2 is Hell and E3 is Deimos, I think it'd also be a good idea to have the spider mastermind boss in E2 and the cyberdemon in E3. I think they could be easily swapped in DeHackEd for the correct boss actions without affecting anything else. Having a boss map based on an early Tower of Babel would be cool, if it can exist alongside years's take on unusedmap, but I don't know if there's already a cyberdemon boss map already. I also think SHAWNMAP should be included. As for MAP36, if a Doom 2 sequel to this is planned, it should go in there instead (it only has Doom 2 textures). Otherwise I'd also support its inclusion. Yesterday I had a map idea. If I end up making a third map, I'll use it, but here it is in case I don't. It's definitely possible that in an alternate universe id Software would use their own floorplan as inspiration for a section of a map. (image taken from Game Engine Black Book: Doom): It'd be really really funny if a dead body is placed where that outline of Dave Taylor is. (I don't think this should be included in the map roster, though. Just as an additional section of another map) EDIT: I ended up claiming more maps, and this concept is going to be used in my Doom Bible sketch map.
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I definitely think a rough recreation of the one level sketch in the Doom Bible should be added to the roster. We even know what the exact things are supposed to be in the map unlike unusedmap.wad, heh. Edit: I started working on a recreation right now, I'll post it here when it's done. It shouldn't take that long. Edit 2: Okay here's my recreation. I only eyeballed it but it should be fairly accurate. It contains everything the Doom Bible says it has and nothing more, with Tom Hall's signature SHAWN2, brown lights and blue carpets. I'd love it if this gets added to the map roster. dbible_map.zip
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Now I want to see the D&D dungeons Sandy Petersen made that he used as a basis for some of his maps.
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Snow Wave (Christmas Community Project)
Plerb replied to Misty's topic in WAD Releases & Development
I finally finished a very rough layout of my map. I told myself I would make a fairly small map when I started working on this... well that didn't happen. I'm a bit stressed out about the deadline being in 2 weeks and I still have so much work to do on this map, but I won't give up. -
Putting Hell before Deimos, like it was during development, is a really good idea now that I think about it! Considering this is otherwise vanilla-compatible, using sky transfers or UMAPINFO feels a bit weird to me. There's a vanilla-compatible way to make an episode shorter, but it would sacrifice any secret maps: for example E3M1 -> E3M9 -> E3M7 -> E3M8, where the secret exit is placed in E3M1. Perhaps this could be used in one or two episodes if the full 27 maps don't end up getting filled.
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Even though I'm left handed, I've used a mouse and keyboard right handed all my life and I might as well be right handed when using a computer. I use WASD for walking, E for use, mouse for turning, and left-click for shooting. For SR50 purposes, I also have right-click set to strafe on, and C and V for turning left and right.
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midnight, i love it when he talks about real mass shootings like they're creepypastas, thinks chex quest is the scariest game ever made, generally makes shit up, all in the name of views* *Disclaimer: I've never watched midnight (thankfully), this is just what I assume he's like from what I've read about him. In all seriousness, MtPain27 is probably my favorite. I like watching his takes on megawads as I'm playing through them (without jumping ahead to maps I haven't played yet). I also watch decino and Doomkid sometimes.
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My first experience playing Doom was through the leftover Doom 1 maps in Chex Quest. My dad had the WAD file and didn't know it needed it's own executable with special behavior, so we ran it through DOOM.EXE. It didn't stop after the first 5 maps of E1, so after that it was Doom 1 but with corrupted textures and some invisible sprites.
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My favorite source of comedy on the internet is dril. LGR is awesome, one of my favorite YT channels.
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Snow Wave (Christmas Community Project)
Plerb replied to Misty's topic in WAD Releases & Development
I got burnt out on this after the first couple days of working on it, so I'm gonna post a screenshot here so as to light a fire under my ass.- 228 replies
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I use uBlock Origin and I haven't experienced a single ad-blocking countermeasure. But YouTube is constantly removing and changing so many useful features that I still have plenty of reasons to be mad at them. Recently the Featured Channels section of channel pages was removed. I sometimes used it to discover new channels, and I'm really annoyed that it was removed.
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⬆️ Doomworld Community Top WADs of All Time (resurrected)
Plerb replied to m8f's topic in WAD Discussion
Here's my picks. Ones that were higher on the list are given less points, even though I still think quite highly of them. 9 Ultimate Doom 9 Grove 7 Cyberdreams 7 Equinox 7 Chex Quest series 5 TNT: Revilution 3 Plutonia 2 Scythe 2 Alien Vendetta 2 Valiant 2 Ancient Aliens -
Here's an update to my 0.4 E1M4 map. Changes: -Added a lift to conveniently get back to the area that activates the exit stairbuilder -Made the plasma gun more visible from the secret area where you lower it -Replaced medkits with stimpacks here and there -I forgot to tag some secret doors with the Secret linedef flag, that's fixed now 04_e1m4_plerb_v2.zip Also I'm definitely going to make a revision of my un41 cover at some point.
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Ah yeah, I guess that's true.
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Drawing a bunch of random blobs mostly with orthogonal lines and beveled corners, and figuring out what they represent and how they interconnect later.
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Snow Wave (Christmas Community Project)
Plerb replied to Misty's topic in WAD Releases & Development
I think I'll try and make a map for this -
sandwichless bread