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KIngboxvolyr

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About KIngboxvolyr

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  1. Hello everyone, I'm posting my second WAD here, which I originally planned to be vanilla. However, I encountered several problems and errors with it, so I decided to opt for limit removing instead, and perhaps in the future, I'll use the Boom format along with new textures. I also wanted to change the names or edit the menu a bit, but since Whacked and Dehacked give me errors when trying to execute them, I just changed the music. Anyway, enjoy the map. Name: Chrono Laboratories (ChronoLab.wad) Map Format: doom: doom 2 format Ports Tested: crispydoom 6.0.0 - dsda doom 0.27.5 IWAD: Doom 2 Map: MAP01 Music: "Indigo" by Korp Gameplay: Single play Difficulty Settings: Yes Multiplayer Placement: No Build Time: 6 weeks Requirements: no Jumping, no crouching ,freelook (optional) ChronoLab.zip
  2. - Be more productive- -Start studying the C++ programming language - Perhaps release more maps to potentially enhance level design skills. - Explore additional map formats beyond just UDMF - Learn ACS script and ZScript (I've realized that DECORATE isn't as effective)"
  3. Increíble que este juego aún tenga una comunidad activa después de 30 años. Mapas, mods, total conversions... simplemente increíble.
  4. Hello, I’m new to this forum and I wanted to post my first vanilla map. This is not my first time trying to create Doom maps as I have learned some architecture and level design. However, I think this will be my first and last map of this style, as the way vanilla Doom maps are made is not to my liking. I feel somewhat “limited” because it does not have the same features as the UDMF format and its scripts. Aside from that, I wanted to post this map to see where I can improve in level design, as I feel somewhat novice with this. Name: semi-flooded Map Format: Doom Ports Tested: crispy-doom-6.0.0 IWAD: doom Map: e1m1 Gameplay: singleplayer Difficulty Settings: Yes Multiplayer Placement: no Note: This map is quite short. semi-flooded.zip
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