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Everything posted by Craneo
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as far as vanilla IWADS go, both of the first level tracks tend to become annoying to me after a while, I also agree with Dasho that the title music for Doom 2 sounds bad as far as custom PWADS go, the E1M8 track from DTWID's soundtrack is NOT BAD AT ALL, but something about it makes me just... feel awful, like a sort of "negative aura" type effect, not in a paranormal way, ofcourse, but... I don't know, I can't explain it...
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Spanish (native), English (learned in school, perfected (imho) on the internet), I learned a tiny bit of Portuguese as a kid but forgot most of it, tho I can still understand a few words due to how similar it is as a language to Spanish, I also tried to learn Japanese in Duolingo years ago but... gave up due to how complex of a language it is for me to just learn it from an app, I'd like to learn other languages eventually, too, Italian seems interesting as it also has latin/romance roots like Spanish does.
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The Above Avatar is Fighting You. How Screwed Are You?
Craneo replied to thecringefactor's topic in Everything Else
It's-a Wario, I am screwed. I lose. -
The Above Avatar is Fighting You. How Screwed Are You?
Craneo replied to thecringefactor's topic in Everything Else
Magic ain't real, so I'm prolly safe. -
I watched Puss In Boots The Last Wish, very cute movie
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Classic styled doom64 monsters project (WIP)
Craneo replied to VikingBoyBilly's topic in Mods & Resources
it's late at night, I was kinda bored, decided to do a quick sprite edit of Doom 64 DoomGuy to give him his classic uniform/armor. colors are a bit fucky, probably due to paletization, which was a mistake on my part as I should of just used posterization and not the built-in D64 player palette (which D64 palettes can be a bit hard to work with for me sometimes tbh, so it prob. won't work well with the player 2, 3 and 4 palettes) -
[I know Morbius is a meme but I'd be lying if I didn't say this song is catchy to me lmfao]
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Imgur is about to purge unregistered image uploads
Craneo replied to lazygecko's topic in Everything Else
Damn I hosted a lot of my old sprites on Imgur anonymously/unregistered since I never saw the need to create an account there... not like it matters much as I may be moving my sprites here I think, so that would require reuploading them regardless... still tho, a major loss for a lot of graphic artists out there I think. -
Is that a humanoid peacock/butterfly creature? Fairy maybe? From the username I'd guess it's a dragon but that kinda doesn't look like one...
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Took me a long while to beat vanilla Doom 2 because I mostly played modded stuff I like the Unity Port I have not beaten Final Doom yet, nor Doom 64 or Doom 3 (I have played them just not finished them) I could barely play Doom 2016 due to poor performance I haven't played Doom Eternal despite having worked on DE monster sprites lol I like Brutal Doom and Hideous Destructor for what they are & understand they are not for everyone I wish I could of been there for the glory days of Skulltag Doom is mostly an artistic outlet for me, thought I do like the games a lot, too, and the community-made content most soundfonts have ass electric guitars and I wish there was one with a decent one... that or replacing it with something non-guitar but nicer sounding (somewhat Doom-related) I am wanted in 1024 different realms for crimes against Demonkind & demon rights violations (REAL)
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One of our cats laying right next to a toy gun which looked like she was holding it, so I made her a Plutonya. and yes, I DID turn the toy gun into a sprite!
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Doom girls with long nails, how do you play/code?
Craneo replied to invictius's topic in Everything Else
Women are WOLVERINE!? -
The ammount of times I've listened to this and Run's extended...
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turned 24 in July 19th of this year.
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I actually thought that was canon and it was an actual quote from the devs lmfao [me am dumb]
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More Dung 64 stuffz, for the BD64 XtraGoodies addon, sadly idk who to credit exactly for the Skulltag 64 BFG10k sprites so I went and credited the uploader of the video (JuninhoRPG) And while I'm at that I'll post my D64 Sawcubus sprites here too, until the day I decide to make my own thread, since rn the only ways of getting those sprites are via BD64 v2.666 or by joining the D64 fan Discord. Credits inside the PK3 file, includes 4 palettes, 3 based on it's Doom RPG colors and 1 based on Doom 64's Japanese censorship (green blood and all that) Sawcubus64.zip
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I need help putting a Strife enemy in Doom mod
Craneo replied to soss's topic in WAD Releases & Development
I'm sure ZDoom-based ports already have the code for the Strife entities in it, you just need to give it a new mapinfo id thingy so it doesn't conflict with the Doom ones as well as adding it's sprites and sounds... -
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Hmmm... maybe, tho, how would the second phase be called? "Von Elend's Soul"? Graf means Count, right? EDIT: I doubt I have the drive to finish these guys, but if someone wants to finish the concepts they have my go-ahead, the Strigoi and Merewif use Blasphemer monsters as a base, but the Gwyllgi uses the current Freedoom Pain Lord dude heavily edited and redrawn even...
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idk, just found out about it via a Mutahar video, had the song stuck in my mind for a bit, then had to cursed knowledge revealed to me that I could make that sprite edit by my hyperactive mind....
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Brrrrr Skibidi bop bop bop yes yes, Skibidi dobuli ni ni, Skibidi bop bop bop yes yes, Skibidi dobuli ni ni (credits to Las Rojas for the Duke3D toilet from R667)