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Michael63

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  1. @Master O If talking about examples, I would name Lost Civilization first of all. This is probably closest to what I had in mind, although authors should not limit themselves to this style.
  2. A project of levels with natural locations would be interesting. Parks, forests, lakes, etc. in addition to the more common caves and rocks in Doom. Some levels may have a lyrical atmosphere, although not all levels must be of such kind. Horror combined with nature is also interesting.
  3. Perhaps a little "floor mistake" (water) in MAP 02. I will not hurry with this megawad (completed 4 levels in UV), but it seems valuable for playing it from the beginning up to the end.
  4. No. 30 years ago it felt great, only slightly inferior in aesthetics to the first Doom. Today, of course, the situation is different. We see a lot of hackwork in the Doom 2. But, nevertheless, Doom 2 has its own vibe.
  5. Started to play. It seems to be a very promising megawad!
  6. I am working on... I hope some my maps will be a contribution to the sequel of the past year megawad Thirty Years with Doom.
  7. Oh wow, this is really what oldschool gamers want to see! From what wad is it?
  8. E3M8 is cool, despite infighting makes it easy. Design and music in this map perfectly fit each other.
  9. Yes, the request was done and the files were sent on May 28. Now they are listed in the Incoming directory (IDGames Upload).
  10. Thanks a lot! I suppose to use it in my map for the community project, that is planned to be the sequel or our Thirty Years with Doom. Of course we will credit you.
  11. Hello! On first impressions, this is a truly original wad. I would like to ask: what musical composition is playing in the first level? Can other mappers use it in their wads?
  12. Ladies and Gentlemen! We are pleased to inform you that all the bugs known to us are finally fixed. We apologize for the delay, but better late than never. Here is the link to download the final, I hope, version of our megawad. Have a good game! https://drive.google.com/file/d/1eB_GVNs3cW0dE6vy9NRyo3C27m8PCaii/view?usp=sharing
  13. What about the final results? I mean some screenshots of maps generateg by the program.
  14. Perhaps some screenshots would gain interest to your program :)
  15. Oh yeah, I have completed it in UV. What can I say: it's an interesting interpretation of E3M8 and not the classical boss battle, because the challenge was not only the Mastermind, but also the geometry of the map. The Mastermind moves only in the central platform, but the player is also constrained in his movements, being forced to run around the perimeter and try not to hit the corner of the wall with a rocket. It looks interesting in 2020-s, but in the middle of 1990-s the classic arena were more suitable, I think. Perhaps, a good variant for classic E3M8 would be classic arena with improved characteristics of the Mastermind.
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