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About Volter/Voltage
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member of the psychiatric hospital club
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This is the end, I've done the episode and I think that's the end of it. I've got a lot of other ideas of what I can do, so I'm going to implement them. There are a couple of good maps in the wade, and I tried to make them play nice and look very good. I added 3 new maps, from 4 to 6. I changed the first maps a bit, and added a couple more interesting details. This vad served as a training for me, and work with BOOM chips. I think I did pretty well and the progress can be seen from 1 to 6 maps. Screenshot from 4 map
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after work, it was hard to make the maps I was used to. And so I decided to make this something, just to relax and put it into the speedmapping project. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Screenshots: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- info IWAD: DOOM 1 map: E1M1 compatibility: BOOM import: only texture port: DSDA, or another -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Download the map https://drive.google.com/file/d/19X20H5ObXs2Bcj1JmJbEPeDuV_LRaVY0/view?usp=sharing -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enjoy and Thanks for playing! P.S.
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VanillaPSX by DRON12261 [Mod for near-vanilla source-ports]
Volter/Voltage replied to DRON12261's topic in Mods & Resources
WOW wow, such an event I have not seen anywhere else, so to do and succeed in such a magical performance, I had a headache, and not only the head I am now impotent, my wife left me and I generally now lost my job :( damn i became a bum when i played this mod, but it was worth it, and i advise you it's a feligran work.- 24 replies
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minimap theme "Quake"
Volter/Voltage replied to Volter/Voltage's topic in WAD Releases & Development
hello, yes, I once wanted to start making maps for Quake, but this is just a trial time, I'm still learning how to make maps for doom. -
minimap theme "Quake"
Volter/Voltage replied to Volter/Voltage's topic in WAD Releases & Development
yes -
taking a break from work, I decided to make three levels that are simple in content and gameplay using textures from 1 quake. download link https://drive.google.com/file/d/1UH_hCfFF_fChqLT11QcF1UkSg5WjherU/view?usp=drive_link ports tested on: dsda, nugget doom, gzdoom. IWAD - DOOM2 texturpack q1tex.wad is included with the map in the zip archive. screenshots: download link https://drive.google.com/file/d/1UH_hCfFF_fChqLT11QcF1UkSg5WjherU/view?usp=drive_link
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18
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Hi, no i make music for 1,3 map in wad. 2 map music it is import.
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No Time To Be (Megawad in 2 weeks project)
Volter/Voltage replied to StorkGreen's topic in WAD Releases & Development
very nice! I play to wad now, and i liked :) I'm waiting for the continuation -
a couple of months later, I released the first three maps for my megawad, then I will be silent indefinitely, and I will make maps in closed access. when I'm done, I'll lay out a full wad, I don't know how many cards there will be, I hope I can master all 32.
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Eto rofls :D that was the plan, there were fewer bullets than enemies, the goal was just to escape
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I spent 6 days working on creating 2 maps for the first MegaWAD (horor with visual narration), I advise you to read the main article, because I painted everything in it, I will immediately leave some screenshots. Я провел работу в 6 дней по созданию 2 карты для первого MegaWAD(страшилка с визуальным повествованием) советую ознакомиться с основной статьей, т.к. в ней я все расписал, тут же оставлю часть скриншотов. ;) вот основная статья
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thank you very much I try to surprise
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hello fire updates, waiting for britemaps