Sorry for the rather lame username, I have no intent to stay long here. I thought it would have been better to ask a Doom-related question here rather than on, say, Reddit. Who cares anyway, this is not a debate.
I was watching Ahoy's video on Quake when something came to my mind : did John Carmack had any kind of creative input on id Software's projects or was he was only interested in coding ? For instance, would have he objected if John Romero and Tom Hall would have came to him with an Army Men (a game about small toy soldiers battling against each other) or a Chex styled art direction for Doom ?
For some reason, I always imagined hilm as a guy who doesn't care what the game he's working on is about, as long it can program it.
Thank you !