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Is there a lack of complex combatants in doom's bestiary?
blueyosh43 replied to St. Mildly Annoyed's topic in Doom General
neither is inherently good or bad design. it depends on how the developer uses those pieces in the finished product. -
Is there a lack of complex combatants in doom's bestiary?
blueyosh43 replied to St. Mildly Annoyed's topic in Doom General
I didn't realize it had a set pattern for awhile, maybe he doesn't either. Regardless it does make it slightly more engaging with the offsets. -
Is there a lack of complex combatants in doom's bestiary?
blueyosh43 replied to St. Mildly Annoyed's topic in Doom General
Yeah they're really pushovers on their own, only threatening in numbers and with good level design. I've looked into some mods to try to make them more threatening. There was a cool mod called Dumb Smart Projectiles that made the demons actually lead their shots and also adds a bit of randomness to their aiming, that alone really changes the way you play. I recently started getting into Zscript and am working on some enhanced enemies, mostly focusing on the mid to upper tier enemies. The rest serve their purpose as fodder. -pinkies now have slightly more range to their bite and will thrust themselves forward as they bite, you actually have to keep your distance from them now. Their bite is also much faster. -Hell knights are the same but throw 2 fireballs back to back, they throw slightly faster than usual -Barons now run, they're just barely slower than pinkies. They now have 4 attacks. 2 fireballs back to back, a fast volley of 3 fireballs in random directions, an attack where they scream for one second then simultaneously throw 3 extremely fast fireballs, and an attack where they scream for one second then throw a fast blue fire ball that follows you like a revenant missile. Their melee attack is also way faster. -cacodemons are now slightly faster, and they will now quickly and randomly strafe left or right. My goal was to make them tricky to aim at and hit, they're quite agile and hectic. -Cyberdemon now fires his rockets much faster and has a few different patterns of rocket firing. There's a few volleys of 5 each in random directions, a volley of 3, and a single rocket. -spidermastermind hit box is way smaller and they move faster, the startup on their attack is also quicker. Even with these changes they're still not too difficult on their own in a big arena. My goal with the blue baron fire ball was to try to counter circle strafing. I thought about giving the cyberdemon a tracer too but haven't got around to it yet. But adding varied patterns of fireball throwing with offsets is something I was trying to do, especially with the cyber demon, so you cant simply just strafe mindlessly, youd actually have to pay attention to where you're strafing. Thinking about adding more volley patterns to the baron but don't want to go overboard. If you could combine these somehow with the Smart projectiles mod I think the monsters could really be threatening. I'd really recommend the Dumb Smart Projectiles mod though, it really alleviates the problem you describe. Here's my monsters if you're interested. https://drive.google.com/file/d/1qi9oL7IOu02zrdiHGmi1wrRizdVImt-k/view?usp=sharing here's the dumb smart projectiles mod https://forum.zdoom.org/viewtopic.php?t=76013 -
¿existen mods de the amazing digital circus?
blueyosh43 replied to JANOTERRIBLE's topic in Doom General
Any other media that true and honest doom fans are not allowed to like that I should know about? I'd hate to set you off again by mentioning something you don't like. -
What small tweaks to Doom's gameplay would you have suggested to id?
blueyosh43 replied to janiform's topic in Doom General
One shot barons could easily be balanced just by how you place them and the other enemies around them. Would make them alot more interesting. They're slow so it's not unreasonable to be punished severely for having them get up close. How are you supposed to know to shoot rockets into the icon of sin? Is it just me or is it dumb? My first time playing I already had more context than a completely blind player from the 90s, I knew you had to shoot the brain. But I was chucking BFG balls inside because why wouldn't I? It's the big fucking gun. The ultimate weapon. -
things in doom that weirdly scared you back then
blueyosh43 replied to nathanB404's topic in Doom General
My first playthrough of doom was in VR so idk if that makes a major difference, but it could definitely be scary, and I say that as an adult. Make it dark and hard to see, throw in some creepy music and it's not difficult to make it scary. My knees shook as I walked through Halls of the Damned. -
The Icon Of Sin As a Horror Movie: Some Screenshots I took
blueyosh43 replied to Pure Hellspawn's topic in Doom General
Never played this mapset but that face looks ridiculous. It's just a giant random dude. Nothing remotely scary about that, it's the opposite of horror. -
I imagine they're beings of pure debauchery and degeneracy, with little regard to order and decency. Someone pisses you off, accidentally or not? You're now beating the fuck out of them. They torture and mutilate humans for fun, then display their desecrated corpses for others to admire. That's their art. As chaotic as they are they do have a sick culture. Their gargoyle statues, human organs and skulls on pedestals, and other architecture show that they do have a culture and society and can get along. The pentagrams and candles show they enjoy performing hellish rituals, or perhaps worshipping satan himself. They do seem to be enamored with technology.
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What small tweaks to Doom's gameplay would you have suggested to id?
blueyosh43 replied to janiform's topic in Doom General
I don't get what's so ridiculous about the leaky rad suit. It only happens on the most damaging of floors which is usually lava. Kind of makes sense to me. Just another danger to consider. I also don't get the hate for rng. I like things being kinda unpredictable. Adds spice. I wouldn't want enemies to all be exactly the same. Some imps are stronger than others, some are pussies. Adds more to the imagination. -
Any way to remove blood and gore from brutal doom v21?
blueyosh43 replied to WigglyStuf's topic in Doom General
I'd be interested in this too. I like how they modified the demon behavior but the gore is just over the top and ridiculous. -
I was the same way when I first played lol.
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Don't really get the overwhelming disdain for this map. Didn't think it was any uglier than any random doom II map. I thought the tunnels were pretty straightforward, it's a maze and everything looks the same yeah but it's not huge and you have an automap for a reason. As for the secrets, I guess it's a little dumb but there's multiple secrets in the official maps that are in unreachable or arbitrary spots. They're not really that important anyway, it's just a number that goes up and clearly the OG devs didn't give too much of a shit about them aanyway. It does some cool visual things with the slime and water. Idk just seems really overblown.