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About JoeyKelastiof
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I need to try these Pepsi forbidden drinks from page one. As for my answer: pasta with olive oil and sri racha sauce.
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good DOOM 2 WADS you'd replay more than once
JoeyKelastiof replied to D3rpyD00dlez's topic in Doom General
I feel like I'm saying this everywhere now but Lost Civilization! -
Does anyone know how many marine corpses are in each doom 1 episode?
JoeyKelastiof replied to popkorn's topic in Doom General
Pretty cool idea, I'm sure it could fit a wad too. PS: Doom 3 marine rocks nice profile pic :p -
im curious How do you play your 32 mega level Wads?
JoeyKelastiof replied to Paulkdragon's topic in WAD Discussion
With beautiful Doom with vanilla settings and weapons. I used to play with monster / weapons replacers, which I still love, but the flip side is that it sometimes makes some monsters behave differently, which means they'll get bugged and won't spawn into the map, meaning you'd have to do the level again and hope the RNG will be with you this time. Since I want to 100% maps and I did not like this uncertainty anymore, I had to resort to going back Vanilla (which is fine because I'm challenging myself to play vanilla / autosave so I like it ). -
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Have you never made a DOOM map before??
JoeyKelastiof replied to vanilla_d00m's topic in Doom General
I wish I did! sometimes when I see the creativity and quality out there it really makes me wish I had the discipline and time to do the same and learn mapping! -
Lost Civilization, Auger;Zenith, any of the DBP projects ( some are a bit harder than others ) , Anomaly Report, Doom II Redux, Wonderful Doom... There's many more awesome wads but these are the ones I did recently.
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I like those veggies from Icarus.
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maps you find too hard/unfair to revisit
JoeyKelastiof replied to fruity lerlups's topic in Doom General
Did not exactly note every of these wads since I usually don't want to negatively criticize free content, and I know people enjoy this type of hardcore stuff anyway. I usually only keep in mind the wads I really enjoyed. -
Adventure / exploration, definitely. Lost Civilization comes to mind! I'm also really sensitive to themes and atmosphere. As for the gameplay as soon as it's fair I'm okay with it, whether it's a big or small map. As for the themes I like you name it: nature, cyberpunk, city and more...
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maps you find too hard/unfair to revisit
JoeyKelastiof replied to fruity lerlups's topic in Doom General
A lot of maps feel really unfair since I've started practicing auto save only runs :p . It's a shame because a lot of maps I find unfair are really really beautiful. What makes it really unfair to me is maps that do not know how to reward players after a difficult fight. Meaning that they won't give you any significant ammo or health after beating a hard / slaughter like encounter and you'll be wrecked in the next slaughter like encounter... I miss wads that had more difficulty progression, meaning you didn't get frustrated from map01. I know there are still some out there but they're getting harder to find. I should probably allow myself to quicksave in these maps in order to enjoy them again. -
Which monster do you root for during infighting?
JoeyKelastiof replied to SPG's topic in Doom General
Whoever gets rid of the revenants first. -
Interesting topic! I believe every mapper should make it so that you can get 100% in every category, even in items. Think of the poor completionists being frustrated out there :p .
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Very enjoyable megawad; good maps with great length ( not too long nor too short ) ; great atmosphere and level architecture, very good job on Los Alamos btw. I really enjoyed the first "chapter" of the megawad with the clear sky skybox. ( even though I really enjoyed the rest I just thought I'd say how much I liked these first maps ).
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Doom 2 In City Only [Now on idgames]
JoeyKelastiof replied to myolden's topic in WAD Releases & Development
Hello! I don't know if this is a bug or intentional but in MAP01, the health potion you get from the vending machine cannot be obtained as it does not drop but instead stays too high to be reached.