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vsared

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  1. Update [1.35] Changelog: Max rocket ammount 30 -> 28. Notes Lower max ammo is to encourage faster gameplay, and because it's a prettier number. Supercharged Bullet Ride.zip
  2. the weapons n' monsters specifications are coming soon™, my browser closed twice while writing em
  3. Update [1.3] Changes: Added Pyro Knight collision. Added Cybruiser collision. Notes: If nobody plays it nobody can notice it. Supercharged Bullet Ride.zip
  4. fixed, changed the mugshot to avoid using iwad sprites, though (the colormap was fixed too)
  5. uhh thats pretty awkward, idk how to fix the lights but I will fix the doomguy's face. (if you know how, please tell me) Thanks for the feedback and playing!
  6. Are you ready? Supercharged Bullet Ride is a slighty chaotic tribute mod to Supercharge (by Tango), preserving the weapon balance and punchy animations (no reloading, though) with some brutality sprinkled on top. Built using DoomTools and some help from SLADE. Intended mostly as a mapping resource, but it works as a gameplay mod, too. So, I'll se ya in the bullet hell. (No touhou chicks included) Downloads Supercharged Bullet Ride.zip Recommended Ports Any port that runs MBF21 should be fine (Eternity Engine, GZDoom, dsda-doom, Odamex, Woof!, etc.), I tested it mostly with Doom Retro. Overview Detailed Info: Monsters: Weapons: Screenies Have fun!
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