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SubZero

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Everything posted by SubZero

  1. I found the left side extension does not mesh well with the original STBAR. This was very noticeable when I was playing. I tried re-touching the left side extension a bit to make it merge more seamlessly. NOTE: This STBAR is also used in some other wads, including but not limited to: - Magnolia - Frog and Toad - Poogers sd20x7_wide.zip
  2. Mayan Mishap MAP01 UV Speed in 00:10.51 t-maya01-0010.zip d2all UV Speed in 09:11 t-mayaall-0911.zip
  3. Mayan Mishap MAP02 UV Speed in 05:02.69 t-maya02-0502.zip
  4. Widescreen STBAR for Ultimate Return to Hadron uhadron_wide.zip
  5. 11 Jan 2024 -made script print some licensing and copyright stuff
  6. earthless_pr_um.zip - UMAPINFO Wad file for Earthless: Prelude based off the wiki page Seperated into 3 chapters, added the intended intermission texts for MAP05,MAP10,MAP12 removed intermission texts for MAP06, MAP11
  7. Thanks for using my script and leaving feedback. Happy to hear that someone else managed to make use of the script :) I really tried my best in making the README.md as easy to follow as possible, so that anyone without a programming or IT background can use the script. If you have any suggestions on how I can improve the README.md, I would love to hear them.
  8. Mayan Mishap Casual playthrough of Mayan Mishap MAP04 UV-MAX single segment with pistol start in 7:42.43 t-maya04m0742.zip
  9. MAP31 UV-Speed in 2:50.40 boscp31-0250.zip I really wanted to push the time below 2:50, but this was the best I could do.
  10. Mayan Mishap MAP03 UV-MAX in 14:39.51 - t-maya03m1439.zip Casual playthrough of Mayan Mishap MAP03 UV-MAX single segment with pistol start I do not know how to consistently get the archviles to not teleport away, in order to setup the AV jump to get the BFG See below failed demo at around the 3 minute mark, one of the archviles does not teleport away, allowing the player to AV jump to get the BFG But nothing I have tried consistently recreates the conditions to get the BFG Archvile not teleport.zip
  11. Mayan Mishap MAP02 UV-MAX in 20:07.09 - t-maya02m2007.zip Casual playthrough of Mayan Mishap MAP02 single segment with pistol start 1 Flying Mancubus teleports into a tree and gets stuck, at coordinates 688,3900 The teleporter destination is too close to the tree As such, I think 369 kills is the maximum since 370 - 1
  12. Mayan Mishap These demos were recorded to show how to beat MAP01 relatively easily and consistently in a casual playthrough on Nightmare Speed and NM-100S. Shorttics recommended for better alignment for the SR50 jump. The txts also have strategies written down for help. MAP01 NM-100S in 01:21.94 - t-maya01ns0121.zip MAP01 Nightmare Speed in 00:31.11 - t-maya01n0031.zip
  13. Mayan Mishap MAP01 NM-100S in 00:21.86 - t-maya01ns0021.zip I accidentally stopped the demo recording while in the level end screen before it showed the secret count achieved. I hope this demo is still legal as I tagged the secret and exited the level, which is verifiable by the extended HUD that was used during recording.
  14. Mayan Mishap MAP01 Nightmare Speed in 00:12.63 - t-maya01n0012.zip
  15. Mayan Mishap MAP01 UV Speed in 00:11.80 - t-maya01-0011.zip MAP01 UV Pacifist in 00:13.60 - t-maya01p0013.zip
  16. Mayan Mishap MAP03 UV Speed in 01:07.94 - t-maya03-0107.zip
  17. Mayan Mishap Map04 UV Speed in 01:51.63 - t-maya04-0151.zip
  18. Mayan Mishap Map04 UV Speed in 02:23.43 - t-maya04-0223.zip
  19. 5 Dec 2023 -added a .bat file for easier execution for Windows users -removed 320px width restriction of STBAR.png -no longer creates "STBAR_extended.png", instead overwrites "STBAR.png" with the extended STBAR -fixed some bugs that when error occured, program would just exit without letting reader read the error message when using Python terminal
  20. hg_wide.zip Widescreen status bar for Hell Ground, made by me using Adobe Photoshop Additionally, some custom STBARs made by my friend Adventure Hobbyist Preview in DSDA-DOOM. My status bar on top, Adventure Hobbyist's two STBARs below it, and the original preview on bottom, just for comparison.
  21. STBAR extender Python script to extend DOOM STBARs at the click of a button: STBAR_extender.zip Link to Doomworld post Link to GitHub repo
  22. Hello. I made a Python script that extends 320x32 STBARs by using a provided widescreen STBAR template. This works well on STBARs that copy and recolor the design of a pre-existing STBAR with an extended hud made for it, such as the original DOOM STBAR. Output quality of the script depends heavily on the quality of the extended STBAR provided as a template. Please read the README.md in full before actually using the script. Alternatively, you can open .md files using Notepad by right clicking the .md file and selecting "Open With" Notepad. But opening in Notepad will result in the Markdown being unformatted. Here is the zip file. STBAR_extender.zip Here is the Github repo. Here are some examples of extended STBARs created by the script. Note that this is NOT an exhaustive list of STBARs that this script can work on effectively. Mayan Mishap Fallen Leaves Haste Not Even Remotely Fair
  23. haste_wide.zip Widescreen status bar for Haste, made with my STBAR extender script doom_wide.wad from OpenRift's Google Drive link. NightFright's extended hud for doom.wad used as source
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