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p0ny><

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  1. I don't wanna be that guy, but could you check your DMs please?

  2. If you remember I did a post about photorealistic mapping, so I decided to combine all my skills and create a DM mappak "reaching the limit" for vanilla , so thanks everyone for the support in my last post, it really spurred me on to start making a proper mappak instead of just dabbling in the Doom Builder The idea of the project is to create a mappak which where each location will be brought to the maximum within the limits of doom and my abilities Will update this post as i work at project now its WIP I've started working on one map so far and u can look how its look now:
  3. sounds awesomeness but we have bypazz 4 do transparent flats? It's just a 4kb file with a set of colours from the pal and if you use import smth with alpha channel its will just paint'd to black :l
  4. howdy, i make a WAD to show this trick give an example best way to explain smth hop this will usefull to u and you will use this cool feature in your wads edit: stair builder is this:
  5. ez answe:your new sprites need be same size as original sprites more:
  6. You got me hah, even though there's a lot more subterfuge, for go round spend visplanes and other limits bypasses i dont use code even more than dehack(if you about ACE-style modding or smth), its like to take roll or do oil paintings for me
  7. greetings, some day I had the idea to create a photorealistic kind of thing in doom. your attention here - my forest concept-wad in vanilla doom btw can't make a forest too big w/o hall of mirror effect ( big maps = hof effect for some reason )but I know how to fix it. I posted this just to see what yours opinion of my hobby "vanilla2limit" is and how much sense it makes at all to make ample megawads, and yeah its my first post also. I've only done it for myself and my friends before, but if ya'll like it I'd love to make wads for doomfans like me!
  8. now your connection is secure 

     

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