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xelax

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About xelax

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  1. My screen resolution is 1280x800, IDRATE reports 1279x666, resolution scale is set to native and dynamic resolution is set to off.
  2. I just had the same error again playing vanilla DOOM, map e1m3 IIRC, using the same mods and settings. Then I restarted from a save point and I could complete the map. Probably some incompatibility with the sprite fix mod, idk?
  3. Okay, second run of the map, and no crash so far ...
  4. I had this error playing map 12 of plutonia 2 R_DrawSpriteRange: bad texturecolumn I'm using doom_wide mod for status bar and doom2 sprite fix mod, the game crashed during a fight, will check if it happens again
  5. I tested the new git version and it seems that capped mode now works perfectly, thank you very much.
  6. Update just to add that the crash doesn't happen with eternity-linux-x64-4.03.00-pre-850-g7004e961 from drdteam dev builds. So I guess I'll stick with this version :)
  7. Hmm I am pretty sure that git packages just get the latest source? Pacman reports this version: 12.0.0.r256.491e64c4-1 About uncapped mode, sorry I don't use it because I have bad pc and don't want to hear the laptop fans... I tested using latest the 12.0.2 version AppImage on github and the problem with stutter and status bar glitch seems gone, at least for now... :)
  8. Hello, I'm playing Heartland and the game crashes on map 5 every time I get behind this container on the right side. I'm using the package eternity-engine-git from the AUR in Arch linux. The crash happens if I walk past a certain point, without picking up objects or doing any action with no error message, the game just freezes and I have to force quit it.
  9. Arch linux, using the aur package woof-doom-git. I'm using git version because Woof 12.0.2 doesn't allow to organize savegames (like I'm used with other ports such as dsda or prboom) . I used 12.0.2 before and I don't remember having this problem, but I'll test again.
  10. I built it myself just before posting
  11. Fps are okay, not always stable at 35 but pretty close. Seems the problem goes away for a while if I pause and alt tab to reopen the game window... This happens even with quality set on double, so I was wrong before. The problem happens regardless of the map or number of enemies. I tested with dsda-doom on the same setting (same resolution, capped frames, software renderer) and it works fine. Edit. I forgot I sometimes noticed the status bar blinking / glitching, maybe it's related
  12. I noticed some stuttering with the latest build when using the high quality in graphics option, seems gone when set to double resolution (always using capped framerate). Is there a way to toggle a fps counter in game? Probably my weak pc fault, but I'll ask anyway.
  13. Thank you, can confirm the git version has that option and works as expected :)
  14. Formerly I compiled from source following the instruction on github, not sure if it was a development snapshot it said version 12.0.0, because with the precompiled package I tried before midi wasn't working.
  15. Woof 12.0.2, it's a package from a linux repository
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