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SkidyBoobFish

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  1. Doom II : Map 28 : The Spirit World The music alone represents what goes on in my mind on a daily basis.
  2. Hello Everyone. This is a Simple over the top Final Doom : TNT Evilution level i slapped togheter in 2 Hours. It isn't that hard or that good but i hope you like it regardless I made this for a friend instead of studying. You don't even have to comment, It's just ok. Have fun! Maxime's Trial.rar
  3. Final Doom : TNT Evilution Map 21 : Administration Center The first time i played this was a nightmare, I was able to get trough the inside of the building. But on the outside, i had to go into God Mode. The second time i played it i didn't cheat and i found it more enjoyable.
  4. It was Good and Simple, And the Difficulty ramps up quite fast. But it was still Enjoyable, Good Job!
  5. It is a great map on a visual and gameplay standpoint, The amount of detail was insane and the difficulty was fair, but also quite hard (But maybe i just suck) Keep it up, This was great!
  6. It is intended for GZDoom and i didn't know where to put this, Sorry.
  7. Hello This is my third Doom WAD and it's a 32 level MegaWAD for Doom 2 This WAD is Dedicated to my Crush whom probably doesn't like me. Some levels are reminicend of Doom II and I'm Sorry for that and the levels get better as you go on. Screenshots Emergency On Planet Earth.rar
  8. So I am making the Final Boss for my Doom 2 MegaWAD and it is a Icon of Sin recreation But wehn you teleport into the room, He just doesn't Say the cryptic message, Why is this? And if you know how to make him say it, Please let me know.
  9. So I'm making a 32-MegaWad and i created the custom level names following DoomKid's Tutorial But whenever the Intermission screen says : "Entering : (Level Name)" It is covered in pixels all with different colours Can anybody please help me with this? I would Really appreciate it. Tutorial i followed :
  10. Personally for me, it's the war on christmas one. It's just so empty and peacefull.
  11. Do people actually like Doom 2's more gimmicky and more open level design? I'm asking this because i'm making a 32 level Doom 2 Mega WAD and some levels are REALLY reminiscend of Doom 2's levels. I don't have much time to work on it so some levels are very simillar to Doom 2 I also want to know what people's opinion on it is.
  12. Can i Still join, 130 days past the initial post?
  13. E3M6's Tunnels were directly taken from the Plutonia Experiment's Map 28 : The Sewers And the outside and torture room were inspired by Doom E3M1 and E3M4.
  14. I first saw Civvie-11's Video on Doom II, After that i watched his video on Doom 1 and The Plutonia Experiment. Then i decided to try it myself since it was labelled a Classic and it was a genre that i never liked before. After i played it for the first time, i loved it (Even tho i couldn't get past E1M4).
  15. I had 2 sort of, In the first one i was in "The Chasm" From Doom 2, But there was a talent show. At the factory sort of building at the edge was a stage with a huge crowd and inside was a mall. I also encountered my Friend dressed as an Arch-Vile dancing like those inflatable tube things. In the second i was in an appartment and there was a pillar in the middle, it was made of the "Pancase2" Texture from Doom 2 Then i went to the movie theatre where my friend was setting up a trap i made in a Doom Level before i went to sleep. Then when we were driving away, the houses had the same architexture and textures as i made a month prior.
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