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About Bendy1
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Here is the first (early) version of the Map 24 (Doom 2) + E1M3 map. The Destroyed Refinery What this includes -Full level -UV Max possible -Coop and Deathmatch starts + Deathmatch weapons What this does not include -Correct Sky texture -Difficulty settings other than UV and NM Feel free to critique certain aspects as well as the difficulty weather it be too easy or too hard.
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How would you describe your mapping philosophy?
Bendy1 replied to NiGHTS108's topic in WAD Discussion
I build a rough sketch of a map I want (on paper or on the map editor) Add enemies Add bonus features and secrets Make sure map is balanced + difficulty settings Decoration last - I always found gameplay > detail is more enjoyable -
I have had an issue while making new Ultimate doom builder maps. When I want to put the WAD into crispy doom, it always says "P_LoadSectors: No sectors in map!" This happens until I make an edit in UDB, then crispy doom works as normal, any way to fix this? This does not happen in source ports such as GZdoom.
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Nice map improvement. The few changes especially with the cyberdemon room were done well. My only small problem is with the rocket launcher area with the shooting on the switch, but is made obvious on what you have to do, and that you can open the trap without grabbing the launcher or raising the platform. Good and simple second map with enough items and ammo to get through comfortably.