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Everything posted by monkeymaster69
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okay sure sorry i didn't show im coding this damm knife from yesterday :,( soo im bit tired but here the error here the other error i think i fixx
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i did and still show error masseges
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uhm idk how to do it its my first time tryin im trying to put everything in order still doesn't work :,[
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if there is someone much more exispirianced than me ik i ask help already but i still don't know whats this error means i fixed the rest but idk whats this is?
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hey guys its still me the guy who is newbie well i think i almost resolved the issiue altho there is one error and idk how to fix it since im making a weapon pack for my map i wanted to know why this happen
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strange? it should work
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Uh it doesnt let me move up or down for some reason edit i fallow everything that the youtube tutorial said aside from adding projectiles since this is a fist replacement also fallow what john said and now it doesn't even start well at least im learning :,)
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your my hero man thanks question how do i move stuff up and down bc it doesnt do it also how do i exsport sounds and imeges into doom format?
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that would be great if you know something about coding and replacing a weapon it would be great if you want i can show it on discord the code i made
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oh thx also the error is that even after i putted the code like the video says the custom weapon doesn't appear or the sound that is a slash doesnt activate also here the rest of the code soo i fallow the tutorial but still doesn't appear even custom sounds something that wasn't an issiue in the other custom map since this is just the weapon pack
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hello guys soo i wanted to make a custom wad that take place in wolfenstein soo i wanted to have the weapons from wf3D but the jaguar version soo that i could have replaced the plasma gun with the flametrower problem tho... it is my first try on makin a weapon pack of sorts and i started with something simple replacing the Fist with the Knife soo i follow a tutorial on youtube on how to do it but even when i fallow every step still couldnt get the knife i port to get to work soo if some one can have some advice or some little snipwith on the big code knoladge i would love to hear also even when i puted the replace sound it didn't work idk why bc in my other wad called UAC MINING FACILITY i putted some DOOM 64 sounds and went just fine but when i putted here it didn't work :,)
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hey man thx for playin i guess i wanted the map to feel more like psx doom or doom 64 more than classic doom next map ill work on i wanted to include custom weapons but im kinda stuck on making the weapons or the only weapon i was making that should replace the fist :,)
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nice nice gamplay what mod did you use tho
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hello fellow doomers i got for you another map called UAC MINING FACILITY the format used to make the map was UDMF soo ill advice to play it using zandronum or GZDoom since it contains more custom stuff than the other wad i made some weeks ago also here the list of what can or can't use also added sounds and soundtrack from doom 64 but i only changed the weapons so no problems no custom texstures tho since i haven't learn that yet i have took the critism of the last map and try apply them here i hope this is a better exspiriance than UAC KILLING SPREE Also you will need doom 2 not doom 1 -free look(optional but adviced) -jumping(optional) https://drive.google.com/file/d/1ZRHx1ezQie1aRWMUhAjBWc0DT8vlKU21/view?usp=drive_link
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hello doomers this is my first map
monkeymaster69 replied to monkeymaster69's topic in WAD Releases & Development
uhm my bad guys i putted the map name mines instead of map01 in slade ops... -
hello doomers this is my first map
monkeymaster69 replied to monkeymaster69's topic in WAD Releases & Development
soo i was making this new map but for some reason it load me to map called map00 but this couses an error that it doesnt let me load the map in map01 how do i fix this? -
hello doomers this is my first map
monkeymaster69 replied to monkeymaster69's topic in WAD Releases & Development
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hello doomers this is my first map
monkeymaster69 replied to monkeymaster69's topic in WAD Releases & Development
also didnt know how rules go sooo ill read it better and try to do some pictures sorry first time doing a map sooo im kinda new to this stuff :,) -
hello doomers this is my first map
monkeymaster69 replied to monkeymaster69's topic in WAD Releases & Development
also didnt know how rules go sooo ill read it better and try to do some pictures sorry first time doing a map sooo im kinda new to this stuff :,) -
hello doomers this is my first map
monkeymaster69 replied to monkeymaster69's topic in WAD Releases & Development
ah i didnt know i need it to put the permision to access ill try to put some pictures but idk how to screenshot -
hello guys this is my first map made using ultimate doom builder it isnt something special but i still like doing this wad ive put it in a drive link were you can download the wad or first map https://drive.google.com/file/d/1tIKCFrfnc3rdMe6rWXIGrL7KmfUfRe5P/view?usp=drive_link alright soo this map uses map format DOOM II but not ULTIMATE DOOM also if you want it works with brutal doom also its compatible with GZdoom and Zandronum i dont have Boom or Zdoom but since this is just a simple vanilla map i think it works but dont know since i dont own other source ports also the map can be played both vanilla gameplay or with GZdoom gameplay if you want too the IWADS used to make the map is DOOM 2 iwad the map itself replaces map 1 of doom 2 entryway also this map doesnt include any custom texture, monster, guns its just a vanilla exspiriance or if you want gzdoom you can play it how ever you want as long you dont re-post the map or take credit for the map creation also also sorry i didnt know how to make a map pubblic since this is my first map ever thx for playing it if you have note after patch of the map: play this map using only GZdoom or Zandronum Other more vanilla source ports could break the map do not play this using vanilla source ports