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Big_Dorbo

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  1. This project is one of the better balanced mods around. Really awesome work here.
  2. This was compressed. I couldn't get it down much farther without really sacrificing the audio. As it stands some of the deeper drones already sound a bit off. Uncompressed this file was approx 2.9 Gigs. And thank you for the shout out.
  3. Required Sourceport: GZDoom (Probably ZDoom too, but I didn't test it.) Download: Media Fire - 3/25/24 You ever use the various jukebox mods but cannot bring yourself to play through UAC Ultra with or Doom 64 for Doom 2 with Iron Maiden or Doom's default Midi's bumping away ruining the moody vibes? I shamelessly used the various and best of the Jukebox mods over the years to put together exactly 100 of Aubrey Hodges best pieces from Doom PSX, Final Doom PSX, Doom 64, Quake 64, and Quake 2 64. All of the presented tracks are beautifully ambient and showcase some of the best of Aubrey's wonderful work. This mod also includes Quality of Life Improvements made to the Jukebox over the years like silencing the default MIDIs so on Map Load you don't get brief periods of MIDI before the Atmosphere gets spooky. I won't go into specifics but I did attempt my due diligence. If anyone feels this is skirting things a bit too closely for 'copyright' I will gladly remove this post! Sadly, Aubrey Hodges has not contacted me back as of yet but I would imagine based off past given permissions that he would be okay with this mod under the assumptions that; 1. You visit his Bandcamp Page and or buy his Albums. They are all much higher quality than what is presented here and include tracks I cut from this mod as I did have to keep this list at 100 for my own sanity's sake. I myself purchased all albums included in this mod. 2. I give credit to all who came before in the various Jukebox Mods. None of this would have been possible without Jimmy, or Kinsie, so big shout out to both of them! All mods that I piggybacked off of are properly credited in the Info File. So please feel free to read that! 3. You realize I did very little work here. I compressed some audio. Renamed some files. Edited some basic code so you can get an idea of what you are listening to. If for some reason you are the suspicious or skeptical type, there is a Screenshot of the Mod starting a new track attached to this post. Enjoy!
  4. Downloaded this. Playing it. LOVE IT. Is there a particular reason the Barrels are um...moving and flying and exploding in Level 3 specifically? At first I thought maybe it was a S.T.A.L.K.E.R. 'Anomaly' kind of thing because of the level name, but then I noticed all barrels were doing it and they were very clearly in control of themselves and they are not like that throughout the rest of the levels. You can even see the barrels moving about in Level 3 in UnknDoomer's Long Play he posted. It happens several times but at about 17:15 when he enters that room you see the barrel literally run in front of UnknownDoomer. Edit: Just wanted to come back and update; I finished this a bit ago. What a wonderful project. Great job as always. The ambience here is second to none rivaled only by perhaps Doom 64 itself.
  5. Just wanted to piggyback off my post in the thread for Break//point// yesterday but this mod is incredible. The attention to detail on especially the gibbing is second to none. I think outside of Brutal Doom, which just changes the game a bit too much for my taste, this is some of the most beautiful I have ever seen Doom. I have tried ALOT of mods (Someday I may release a spreadsheet I have), but this one is the one I come back to the most besides Final Doomer. Insane work. Insane Detail. Great job.
  6. Absolutely beautiful set topped with the wonderful Supercharge Mod. I really appreciated the thought that went into each map, down to the Black and White Map not overstaying it's welcome. All involved should be proud of this work.
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