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How to play custom wad with custom mods?
Homer_hardware replied to Homer_hardware's topic in Doom General
Ok thanks! -
So currently I wanted to play some custom maps with gameplay mods for example brutalDoom but I dont know how to do it. Can anyone help? My source ports: Gzdoom, prboom, dsda doom, crispy, eternity and zandronum.
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The Conveyor(JOKE WAD! DONT TAKE SERIOUSLY)
Homer_hardware replied to Homer_hardware's topic in WAD Releases & Development
I dont know -
I dumb as heck man. Did that to every other teleporter except this one.
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So I want to make a Walkover teleporter but idk why but it dsnt work. It is made using Udmf mode. The teleporter Where I want to teleport Line properties Sector Properties Am I just stupid??????????????
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My gzdoom just dies after going down to the basement after flooding the house bcus I think its because it takes more than 5 seconds to load the game after crossing the waterfall?
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I use F2
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Indeed. Its really hard to break habits so I'll try REALLLY Hard.
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Lately I havent been having that much fun in doom anymore but not because the game is bad but because of me. The reason I dont really enjoy doom is that I save scum too much and if I take even 1 dmg I load my save to try to take no damage. So how do I get out of that bad habit?
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WIP Medium Doom wad (MAPS 01, 02 and 03)
Homer_hardware replied to Homer_hardware's topic in WAD Releases & Development
Just trying to annoy the player. But in reality they were basically just meat shields sometimes. -
WIP Medium Doom wad (MAPS 01, 02 and 03)
Homer_hardware replied to Homer_hardware's topic in WAD Releases & Development
I cant find a water texture for lower wall texture but there is a water texture for UDMF but this is boom. There is a little secret or easter eggs behind the bathroom stalls but I didnt really want the player to see sh1t. Anyways this might take me a long time since my building speed and level creativity is terrible. -
WIP Medium Doom wad (MAPS 01, 02 and 03)
Homer_hardware replied to Homer_hardware's topic in WAD Releases & Development
Thats what I was going for actually! I want this to use not custom anything. -
WIP Medium Doom wad (MAPS 01, 02 and 03)
Homer_hardware posted a topic in WAD Releases & Development
Work in progress wad that I will try to finish. The wad will have 10 maps and I'll constantly update it but since i build extemely slowly it might take me more than a month or two. It is for BooM Complevel 9 and works in gzdoom (tested with boom strict) The wad is meant to be played single segment but pistol start is also taken into account and the wad is inconsistent sometimes so yeah and thats all. I recommend you treat this as an early version. The Zip file also contains a demo which is me playing the wad on Ultra Medium finding all secrets and complvl 9 and if it desyncs that ok I guess. Only Playerstarts 1 2 3 4 are added. No extra enemies or guns. Iwad is doom2 Map format is Boom Doom2 Boom is needed Difficulty level is mid THANK YOU TO Baron T. Mueriach FOR MAKING MAP01 LOOK MUCH BETTER. Assault.wad Asslt.zip -
Sometimes when I delete a linedef it just deletes the sector the linedef is also in. This is before deleting the linedef by pressing Del on the keyboard Here is after deleting the linedef with the Del key. The whole sector is just gone. Is there a way to fix this or do we have to live with it???