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SuperKirbyYT

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About SuperKirbyYT

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  1. Oh dayum I didn't realize I needed to tag them. Ofc the one section I don't test is broken lol. I'll fix it as soon as I can.
  2. Hey folks! I recently beat Thy Flesh Consumed for the first time ever and was completely in love with it! There are definitely some not so great levels but for the most part I enjoyed the Episode as a whole! E4M3 was a level that at first I wasn't majorly in love with so I set out to reimagine it but somehow by the end I had sort of made my own map only somewhat based on E4M3, on top of falling in love with the original level! Use "The Ultimate Doom" IWAD, takes up map E4M3, Completely Vanilla Compatible. E4M3 REMAKE.7z
  3. Add a window/s in some room and have an ambush where monsters start teleporting in front of the window so it looks like they're climbing in through the windows
  4. Are you teleporting the Map Spot? I've never tried doing anything like this before but it seems the Yellow Key has a tag so can you not just teleport it via its tag a second time but have a different destination tag?
  5. heya! I recently started mapping and after making my first map "Hell's Fortress" (It's not up anywhere, dont bother looking for it) I found myself really wanting to mess with what UDMF has to offer. Hell's Fortress was a UDMF map but I was still learning so I felt it better to just try making a vanilla-esc map. However for this map, I wanted to use all the tools available and ended up with Site 64! A Doom 64 inspired map using OTEX textures and featuring two custom enemies (One is just Nightmare Imps), and multiple ACS sequences! Download via Google Drive Tested in GZDoom, Doom II IWAD, Hardware Rendering, Single Map, Pretty standard difficulty until the final part kicks you in the 'nads.
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