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FraggerX

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About FraggerX

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    Green Marine
    Green Marine

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  1. I wonder if it'd be possible making a breakable glass actor in decorate
  2. Are you using spawnspot or thing_spawn? I think for custom actors you need spawnspot
  3. What format is map01? What format is map02?
  4. I don't think that supports Pixel shader 3.0
  5. What's the purpose of the 1st delay?
  6. https://www.doomworld.com/forum/topic/137981-mid-texture-repository-v10-release/
  7. Are you loading your folder project as a resource? F2, I think.
  8. Also, make sure you have a sprite named "flowa0", or your thing won't show in the editor
  9. If you're using decorate, you don't need to put the doomednums in mapinfo. Do it in the decorate only: Actor my actor 1234
  10. Have you tried thing hate? https://zdoom.org/wiki/Thing_Hate
  11. All my decorate files are in a folder named "decorate", but I have a "decorate.txt" file in the root, which includes them like so: #include "decorate/thing.txt". He must have overlooked that part of the tutorial. I'll post a screenshot later.
  12. His model needs to be turned on its side. Your modeldef wouldn't work for that, and he is using an editor number. His problem is the frame. He's using two different names for it. Decorate has "camr", while modeldef has "tnt1". Does the sprite "camra0" exist? We don't know. Why is your collision box turned 90 degrees? Doesn't that make you miss when you shoot it?
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