Captain D!psh¡t
Members-
Posts
25 -
Joined
-
Last visited
About Captain D!psh¡t
-
Rank
Warming Up
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
General thoughts on the Spider Demon/Mastermind?
Captain D!psh¡t replied to _memyself's topic in Doom General
Hmm Maybe she could have a secondary attack where she shoots revenant missiles -
And when testing the dehacked spider mastermind,i often either go to e3m8, map 13, or map 20
-
Already did the pistol start of e3m8 with my mod Significantly harder than the og mastermind Also, i don't remember pistol starting e3m8 i vanilla, but i still know how to reliably cheese her Mainly, make her infight with the caco and baron while picking up the ammo, go to the central tower and pick the stuff there, and then plasmaspam the hell out of spidermomma while she is infighting
-
Well It works wonders!
-
Forgot to explain Basically Imagine the spider mastermind being the mix of the chaingunner, revenant and archvile, all fused with the fury of the casalis into one monster
-
Update It might actually work with the power of mbf's RandomJump function Either by having an chance to shooting them when flinching, or it being an attack she can do 40% of the time instead of her normal chaingun one
-
I think making the rev rockets faster would be good for the spider mastermind, but absolutely DREADFUL on the revenant So, i think this would be work for mbf21 shenanigans *sad whacked4 not having mbf21 support yet noises*
-
Tried it Was an good idea on paper But in execution, the rockets are a bit too slow and even with the 20/256 painchance, its kind of abusable to keep her in place and evade the slow tracking rockets
-
Neato Meanwhile, i made those One modifies just the spider mastermind, to make her an supremely agile chaingunner The other modifies her and the arachnotron It makes her an supremely agile projectile shooter, which shoots non hitscan bullets that have double the speed of an vanilla arachnotron's projectile (and because it uses the arachnotron projectile, it alters the arachnotron too. So, i made changes to the arachnotron too, making it less tanky, but more agile and with an less wide collision box) Those files are vanilla deh file patches Have fun
-
Ok As a test, i increased the speed of my projectile based mastermind from 12 to 22 for funsies (and changing her walking frames to 2 tick rate instead of 3 tick rate) And oh GOD is she a menace
-
Hmmm Interesting I tried something similar, using double archvile zap damage (without the blast damage), and takes around 20 tics before shooting the player with that magic I also made sprites of that attack, being her conjuring an teleport fog looking explosion from her beeg brain
-
Hmm Maybe she shoots a voley of revenant rockets when she flinches
-
One idea i have is to make her basically a personafied version of plutonia