-
Posts
43 -
Joined
-
Last visited
-
I came across this video once before. But I no longer remember what it was about, and after rewatching it, I want to agree with its author. Really useful tips or creating maps.Β You should avoid:
- Ultra thin halls (with mosters)
- Excessive symmetry
- Inescapable traps (yes, I canβt stand them, since I rarely save)
- Only implementing UV
- Ugly, repetitive texture usehttps://www.youtube.com/watch?v=csWgZWI1IpA&ab_channel=Doomkid
-
I realized that the catharsis in the map should be the exit, and it was at the moment when there were no unvisited places left (with the rare exception of secrets of course) and most of the monsters fell. When you can just turn around and walk calmly to the exit. I do not like when at the exit necessarily someone crowded and trying to block the way, I just leave them alone and bypass them on the way out.