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See all updates by NenapoMinayuChtchiyasya
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I came across this video once before. But I no longer remember what it was about, and after rewatching it, I want to agree with its author. Really useful tips or creating maps. You should avoid:
- Ultra thin halls (with mosters)
- Excessive symmetry
- Inescapable traps (yes, I can’t stand them, since I rarely save)
- Only implementing UV
- Ugly, repetitive texture usehttps://www.youtube.com/watch?v=csWgZWI1IpA&ab_channel=Doomkid