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BenDoverTheBurner

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  1. There was this thing I remember Randy mentioning about the SNES version of Doom, where he wanted to implement HDMA into the code for SNES Doom to potentially half the amount of work the Super FX would have to handle and increase framerates. I don't know much about SNES programming, but I wonder if someone could implement that. https://wiki.superfamicom.org/grog's-guide-to-dma-and-hdma-on-the-snes
  2. It's a stress thing. If the health bonuses give twice as much health, they only have to place half as many of them in the levels, so the levels have less things to worry about, meaning increased performance.
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