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Revenant

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  1. This one is "planet1.mid" from Command Adventures: Starship.
  2. PSA to anyone playing using dev builds of Eternity Engine: You'll want to grab a new build whenever DRDTeam updates (today/tomorrow) or build from the latest source. I fixed a couple of things (including an outright crash) that affect MAP32 and possibly other places. Also this wad is fucking incredible so far, as expected. Fantastic work to everyone who contributed.
  3. 01: "Pressure" by Billy Joel 02: Halloween theme 15: "Spray" by Lee Jackson (from Rise of the Triad) 18: "Physical" by Olivia Newton-John 22: Gilligan's Island theme 26: Memento Mori text screen music by Mark Klem 28: "Popcorn" (unknown cover/remix) 32: "Run Like Smeg" by Lee Jackson (from Rise of the Triad) 08: "Night on Bald Mountain" by Modest Mussorgsky 10: "Flesh" by A Split Second 17: "Going Up" by Lee Jackson (from Rise of the Triad) 21: "Hide 'n' Seek" (Gravis Ultrasound demo) 24: Batman (1989) theme 30: "chris3.mid" by Chris Wilkins 01: MOD-to-MIDI conversion of "Demons Revenge" by No. 1 02: "Rape Me" by Nirvana 05: "Twilight Zone" by Golden Earring 09: "Rock the Casbah" by The Clash 10: "Take A Wild Guess" by André Krüger (an original MIDI?) 13: Star Trek: Voyager theme 15: "Take Me Out to the Ball Game" 16: Beetlejuice theme 17: "It's A Sin" by the Pet Shop Boys 19: "Vital Signs" by Rush 27: "Smells Like Teen Spirit" by Nirvana and as usual, there are a few others that I recognize but the names escape me at the moment.
  4. I'm so glad demons aren't real. This was truly the feel-good film of the summer.
  5. This is "Under the Sea" from The Little Mermaid.
  6. Noticed a couple of things about MAP25 in 1.2. Sorry if I missed either of these getting reported already. In the blue key area, it seems possible to become softlocked if you enter the pain elemental secret after the wall raises behind you, and then exit by jumping out the window instead of backtracking: Also, the walk-over lines that lower the invisible bridge sector here can be triggered by projectiles, including the incoming revenant rockets: Also, some proofreading that probably nobody asked for: virtual* resemblance* "Moeller" is probably the more proper spelling in English if you're trying to avoid umlauts.
  7. I'm up to MAP28 so far and this is without a doubt one of the coolest megawads I've played in quite a long time. I'll definitely be replaying it ASAP once it's finished.
  8. There is only one song about Dexter and it's this one
  9. The resulting struct should only be 22 bytes, not 24. There should still be three 16-bit fields in the middle. (On a sort of related note, a few weeks ago I totally reworked how structs are specified in the master branch of omgifol on GitHub. You might find the new style a bit easier to work with - the only real difference for this situation is that you'd be changing "ctypes.c_uint16" to "ctypes.c_uint32")
  10. Making it a Boom generalized sector flag would seem like the obvious choice, to be able to combine it with lighting effects and other stuff. You could perhaps then also repurpose the two existing damage flags to be able to further specify the insteadeath behavior (e.g. something like the things fraggle suggested w/r/t killing monsters, actors that are in midair, etc). Naturally Heretic would need something different, but not having a generalized special system for that game means there are plenty of unused special numbers to poach instead.
  11. I'm not aware of any non-ancient emulators that do this.
  12. This is the CD that I have. Compare with the 1.9 CD from the Depths of Doom Trilogy collection (different id and GT logos, different fine print, no ESRB rating). The other ones that I'm aware of (id Anthology, etc.) use totally different artwork so it's easy to tell them apart. I wasn't aware of a 1.7 CD release even existing. Do you own one?
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