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Whoops! I broke something while trying to help multiplayer stuff. I'll upload a new version. Edit: Redownload to fix the door. If your chosen slot has the ability to use the specials (which is only useful for Doom2 maps), you can use them. Otherwise no. You'll have to get creative! If we get a 'Third Mix' after this I will definitely open up more IWADs for use!
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Nope, just nothing offensive. The slots are filling up but we have some more duplicate map entries! @Gothic chose TNT MAP16 first before @Cutman 999 did. Could you work out a replacement map to use if your heart isn't set on it? @Cutman 999 chose Plutonia's Well of Souls just before @Quin and @WASFDDDDD. Could you discuss if you're willing to change that map? Also slot 11 was taken so I moved Quin to slot 12. I wanted to gauge interest before setting a strict deadline, however 3 weeks after someone claims a slot I will badger them to see progress. I'll set a hard deadline once every slot is filled and I'm confident it can be met.
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Sure if it doesn't take away from the theme of the project! Ok so the slots filled up like hotcakes, but we have some issues! @JackDBS Your choices must be from two different IWADs. Sadly no Master Levels this time, I wanted to keep things simple. Maybe in a future one we'll include them! I've kept you a slot if you wish to change maps. Doom2 MAP01 has been claimed three times! @NiGHTS108 got there first, followed by @Meyland12 and @DynamiteKaitorn. Doom E4M6 was claimed first by @Djoga then by @Gothic. Plutonia MAP01 was claimed by @WASFDDDDD first, then by @mr-around Doom E1M1 was first claimed by @Meyland12 then by @DoomGuy999 In the spirit of making a unique set of maps, would any of you be willing to change your claimed map choices? Have a think, there's tons of possibilities. If you have your heart set on a combination I won't unclaim your slots but I will at least have to space them about a bit in the finished product. If any of you wish to change your map choices just let me know. Feel free to discuss this matter with each other here. For everyone else who claimed slots, you're locked in! Check the spreadsheet as a confirmation, I will update the front post later.
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I am fairly lenient than most people but maps that look carelessly thrown together I will pick up on. Like I said in the post you have to try and make a good effort. If a map is submitted that doesn't meet quality standards I will encourage the author to retry. See my example map for expected quality, though even this I consider above average for what I expect! That is entirely up to you! You will be the judge of what elements of the two map you should use, whether it's just a set of traps or how the level is decorated. If I walk around the map and can't see a single thing referencing either map I may inquire. However I have been playing these games for decades so even if the references are tucked away I'm sure I'll spot and accept them. The pack should have the Sigil 2 textures in there. Thanks, I hope so too!
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@Djoga Are you committing to a slot? If so please choose a map slot you'd like to take out of the 32 so I can put it on the list. Possibly, but I am a fan of 32 map sets even though it's arbitrary these days. We can always start more CPs! Also just a friendly reminder please use the claiming format above so I know you want to commit to your entry :)
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Hello! This is a community project is very similar in concept to fellow community project Amalgoom. Take two commercial Doom maps and use ideas from both to create a brand new one! While Amalgoom had map makers choose from pre-set Doom1/2 map combinations, Second Mix lets YOU decide what two maps to mix! The only catch is your chosen maps must be from two different Doom games (IWADs). For example, mixing MAP02 and MAP07 from Plutonia is not allowed. But MAP02 from Plutonia and MAP07 from TNT: Evilution is fine! Use your Doom wisdom and creativity to decide which two maps will blend together best! Alternatively, if you're feeling spicy, use a random number generator to decide for you! The final product will be a classic limit-removing 32 map megawad. Why no Boom/MBF? As I have experienced with other classic themed CP's, Boom features encourage some mappers to go a little too experimental, which can go against the theme of the project. Your goal is to create a new map using elements from your two chosen maps. What counts as map elements? Room layouts, aesthetics, traps, you name it. The idea is to not simply copy the layout of either map, but to create a brand new map with the "DNA" of both of your chosen maps. See the MAP01 of this project for an example. Get those creative juices flowing! The only other restriction is you cannot use monsters that do not appear in either of your chosen maps. Weapons, items and textures are fine to be added in as you please (though you will most likely use textures that appear in both maps). The monster selection adds a lot of identity to maps after all. What maps are allowed? You can choose maps from the following Doom games: Ultimate Doom (any of the 4 episodes) Doom 2 TNT: Evilution The Plutonia Experiment The two secret maps have exceptions. See the list below for details! To help you create your map, open two copies of Doom Builder. Start your new map in one, and open your one of your selected maps in the other. Select all the map geometry and copy them into your new map somewhere. Do the same for your other map choice. With both maps on hand you can easily enter 3d mode to refresh your memory on both maps! I would also advise removing all the line special tags and sector tags so they don't interfere with testing your own map. See the screenshot below for an example of how I was editing my map: Choose two different maps from either Ultimate Doom, Doom 2, TNT or Plutonia. Do not choose two maps from the same game! Do both maps have enough interesting things about them to create a new map? I must be able to visibly see the influences from both chosen maps. I've been playing Doom for almost 30 years, don't worry. If they're there, I will notice them! Map format: Limit-Removing (No Boom specials!) Target source port: DSDA Complevel 2. Please allow use difficulty settings with monster/item placements. If you don't I may roughly add them myself. Use this Resource pack for extra textures from TNT, Plutonia etc Your map must use some elements from both of your selected maps (see above for more info). I will judge whether your map meets this criteria. Your sky texture must be defined in UMAPINFO (and must be from either one of your map choices). If you don't provide one I will choose a sky. Do not use monsters not found in either of your choices. If you choose a map with an Icon of Sin fight, the Icon of Sin boss itself cannot be used (except for map30)! If you choose a slot with a secret exit, you must provide a secret exit. You may collaborate with others. Please let me know when this is decided and who you are collaborating with. It should go without saying, but *try* to make a good map. Even if you think both of your map choices are terrible maps, strive to make a good level! Choose any music you like, but please provide who made it and where you got it from so they can be properly credited. If your map is extreme low quality or shows a lack of effort, it may be rejected. Check the list below to find an open slot! Check if the slot has any special requirements too. Only one slot can be claimed (may change later if I'm struggling to complete a full 32 map set). Post in the thread that you wish to claim a slot. Specify the slot you desire and which two maps you have chosen to blend. Maps that are already being blended may be rejected (we don't want 5 copies of Plutonia's "Hunted"). I will allow exceptions if problems arise. If I accept your slot, I will allow 3 weeks to show visible progress. You will lose your slot if nothing is shown after I send you a reminder. Use the template below to post and claim a slot: @Cutman First map choice: Second map choice: Desired map slot: I will reply to you if your claim is accepted. Depending on the difficulty and size of your map, I may change which slot it takes up at a later time. Good luck! Here is a link to a spreadsheet I will be using which contains more information on slots and deadlines: MAP01 CutmanMike - Doom E4M1 x TNT MAP01 MAP02 DoctorNuriel - Doom E4M2 x Doom2 MAP04 MAP03 Meyland12 - Doom E1M1 x Doom2 MAP01 MAP04 mr-around Plutonia MAP05 x E3M9 Warrens MAP05 WASFDDDDD - Doom2 MAP02 x Plutonia MAP01 MAP06 DynamiteKaitorn - Doom1 E2M1 x Plutonia MAP16 MAP07 ViolentBeetle - Doom E3M6 x Doom2 MAP07 MAP08 SirPootis - Doom E1M7 x Plutonia MAP05 MAP09 Cutman 999 - TNT MAP16 x Doom2 MAP09 MAP10 AtticTelephone - TNT MAP11 x Doom2 MAP06 MAP11 capsailcin - Doom2 MAP06 x Plutonia MAP02 MAP12 Quin - Doom2 MAP09 x Plutonia MAP02 MAP13 Apex CHUD - TNT MAP02 x E2M4 MAP14 DankMetal - Doom E4M4 x Doom2 MAP14 MAP15 Argent Agent - Plutonia MAP24 x TNT MAP31 MAP16 Djoga - Doom2 MAP20 x Doom E4M6 MAP17 Gothic - TNT MAP16 x Doom E3M5 MAP18 DukeOfDoom Doom2 MAP08 x Doom E2M6 MAP19 Plerb - & Mystic 256 x TNT MAP19 Doom E2M2 MAP20 OPEN! MAP21 OPEN! MAP22 Bendy1 - Doom2 MAP24 x Doom E1M3 MAP23 roadworx - Doom2 MAP10 x Plutonia MAP23 MAP24 OPEN! MAP25 OPEN! MAP26 OPEN! MAP27 OPEN! MAP28 JackDBS - Doom2 MAP27 x Plutonia MAP31 MAP29 NiGHTS108 - Doom2 MAP01 x Plutonia MAP32 MAP30 CutmanMike - ??? ??? MAP31 Grizzly Old B - Sigil E5M1 x ??? (Secret Exit. One map choice must contain a Sigil map!) MAP32 DoomGuy999 - E6M9 Sigil 2 x Doom E1M8 (One map choice must contain a Sigil 2 map!) Here's a list of maps that have been used up from the different IWADS: Doom E1M3 Doom E1M7 Doom E2M2 Doom E2M4 Doom E2M6 Doom E3M5 Doom E3M6 Doom E3M9 Doom E4M1 Doom E4M2 Doom E4M4 Doom E4M6 Doom2 MAP01 Doom2 MAP02 Doom2 MAP04 Doom2 MAP06 Doom2 MAP07 Doom2 MAP08 Doom2 MAP10 Doom2 MAP14 Doom2 MAP20 Doom2 MAP24 Doom2 MAP27 Plutonia MAP02 Plutonia MAP05 Plutonia MAP08 Plutonia MAP23 Plutonia MAP24 Plutonia MAP31 Plutonia MAP32 TNT MAP01 TNT MAP02 TNT MAP05 TNT MAP11 TNT MAP16 TNT MAP19 TNT MAP31 Please use this thread to discuss the project and show your progress. This is my first attempt at a CP (outside of non-vanilla Doom projects), hope I didn't miss anything important. Have fun and don't be afraid to share your WIP map for feedback :) Resource Pack, contains all textures from required Doom IWADs. Second Mix MAP01, to get an idea of what the project is about! Progress Spreadsheet
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Fastest Shovels 13 - Speed of PSX
Cutman replied to Walter confetti's topic in WAD Releases & Development
Yeah I am aware of the strict limitations, I would consider that a nice challenge. Limitation breeds creativity after all! But I suppose a lot of people wouldn't find those restraints fun and do just wanna go ham. -
Fastest Shovels 13 - Speed of PSX
Cutman replied to Walter confetti's topic in WAD Releases & Development
That would be awesome, especially if the final product could run on PSX hardware! If this happens though please make it as smooth sailing as humanly possible, with clear instructions for someone to set up DB for PSX, and how to run and test the map. The setup (at least when I tried it last) is a bit cryptic, might scare potential mappers away.