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About chungy
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Looks like the feature disappeared in the move to SDL2-backed hardware accelerated scaling.
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Very few emulators can claim perfect accuracy and DOSBox certainly isn't among them either :) I'm curious if you've tested this on real hardware or not?
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It's correct, but in decimal format rather than the usual hexadecimal. I'll fix it :) The IWAD isn't different, you can just take that directory and drop the 1.1 IWAD into it. Same effect.
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I don't see anywhere on the wiki that gives it the name 1.1b; not even the more common community name of 1.1r2 (which isn't official, so doesn't really belong on the wiki either). Anyhow, if you'd like to play around with it, the iwad-patches repository has both versions in the vanilla-engine directory; you can use the "Code" button on the main page to download a Zip file of everything: https://github.com/Doom-Utils/iwad-patches
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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
chungy replied to Eurisko's topic in Console Doom
Managing mouse/keyboard with a Switch Lite seems a bit insane to me :) -
The PE format is well-known and there's plenty of utilities for modifying them. Heck that's even basically what the resource compiler does when you include an icon, though it's easy to not notice how that happens after the linker already runs. There really shouldn't be any kind of implied circumstance where modifying an EXE at run time requires recompilation.
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I never claimed it needed to be a compile-time resource. Even icons don't need to be that, there isn't any issue in modifying an EXE file.
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It's only an example; icons work because they're a well-defined resource, but there really isn't anything stopping you from having arbitrary resources inside them anyway. It's like how WAD files can contain whatever lumps you want regardless of type.
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ZDS files are incredibly small, you need to buy a new hard disk if you're that low on space. It's hypothetically possible, you just need to add a new resource inside the EXE file (Windows uses PE which allow non-code resource segments just fine, this is how icon files, for example, live inside EXEs; other OSes and formats like ELF support similar features). Not that this will make it a good idea or solve the real problem of the thread, but hey, hypothetically possible :)
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I got mine today. Totally confused on the "floppy" design. It's supposed to be a USB drive but I can't figure out how it's supposed to be used. :P Edit (9 minutes later): Finally figured it out. I was pulling and pushing it the wrong way... push it the other way and it came out. I almost swore I'd break the darn "disk" just trying to get it to work. Unfortunately it's really boring with an empty pre-formatted FAT partition. Might've been nice to put the DOS games on it or something. Maybe I'll do that myself.
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Which port are the most vanilla? (in terms of gameplay not cosmetics)
chungy replied to Ezper's topic in Source Ports
Doesn't GZDoom still have a blur filter by default? That looks a million times worse than the software 320x200 renderer -- even if you run GZDoom at 3840x2160 resolution. (At least it can be turned off, but it's a ugly default) -
I definitely prefer random spread, but Serious Sam is a reasonably well-praised series that has a fixed spread, no randomness. It does differ from Doom in significant ways, it's even moreso like an old shmup where you should have entirely predictable damage. Doom likes to keep players on their feet.