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RestlessRodent

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About RestlessRodent

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    Ex-Source Port Developer (CRL/Odamex/ReMooD)
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  1. Hello everyone, this is RestlessRodent (they/them/their) where I used to go by
    the name of GhostlyDeath. I am writing this as
    a goodbye. I will no longer be a part of this community and I will not be
    working on ReMooD any more. I will be honest and say that for the past few
    years I have not really been a part of it at all. Personally I have gone
    through some rough times and it was really tough. However now I have seen
    where I can be happy and be myself. I have also accepted myself and who I am
    and I no longer want to be afraid of myself. It is a great feeling. To be
    honest, I have felt much pain here and I am going to let it go. I have changed
    so much since I first started being in the community. For those of you who I
    had spent time with, I enjoyed it. I do know that I have been quite abrasive in
    the past which has rubbed people the wrong way. I want to apologize for this
    and I hope you can forgive me. I have met many friends here and I want to thank
    all of you for being as such, continue being awesome! It is time that I accept
    that ReMooD is a failure of a source port. I have rebooted it so many times in
    the past with rewrites, feature creep, and other such things. The goal post I
    kept setting has always been out of reach. Even if I set the post to a closer
    point it is still out of reach. At this point I barely work on it and I just
    never have the heart to work on it at all. Probably my most successful project
    was one that I never really intended to be successful in the first place, which
    is ChocoRenderLimits. Basically it was created to help Esselfortium in
    developing her rather ambitious vanilla level set. Since this project is still
    so useful to people I have handed it away. It is something that something you
    want to be successful fails completely but something you never intended to be
    in the first place was. One thing I encourage is to learn programming so that
    you too can experiment on source ports. Hacking Doom has really helped me
    increase my skill level because the effect of what I did had a fun result. I
    would say that if you do have a hobby project, keep it fun and not a hobby.
    However, do consider things like refactoring and burn out in mind. It might be
    tough at first, but believe in yourself and you can do it. To level designers,
    keep designing levels because you are pretty awesome at it. To be honest I have
    not played a new WAD in years.

     

    If you are asking yourself why? I have only just been in with my foot keeping
    it open for the chance to come back for the past few years. A few times I
    reached in with my knee but it always went back to the foot. So I am going to
    close the door now and move on.

     

    I will ask that in the future, please do not bother me about ReMooD or
    ChocoRenderLimits.

     

    Thank you and may our paths potentially cross in the future!

     

    1. fraggle

      fraggle

      Sad to see you go; thank you for everything you've contributed. I'm glad to hear that you've learned something from your source port hacking - really it's personal growth and experience that's the most important thing of all, rather than any notion of "success" or fame. I wish you all the best for the future.

    2. Csonicgo

      Csonicgo

      I appreciate all you've done for the community. Thank you.

    3. BigDickBzzrak

      BigDickBzzrak

      Fare thee well RR, good luck with your life and all that. You'll always be welcome here. :]

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