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About Kristian Nebula
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I loved Doom Eternal, except for the last boss of TAG2 and TAG2 in general was a bit weak compared to the rest but enough of that here. :) Looks pretty epic and fun to me, time to clean up Argent D'Nur! :D
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To me, the most logical explanation for the name sounds like Slayer's time at Argent D'Nur. Let's see when the trailer pops out.
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Lol, I was just about to post that :D
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DSSLOP of course.
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Looks really good, love the colors and vibe. Will be sure to play this when it's done some day! :)
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My very soon complete UDMF map Brotherhood of Ruin: Supercharged Edition fits in a roughly 22500x14336 square, which is the playable area not counting the portals used. It's the largest map I've ever made since 1996 when I started mapping.
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What are some sourceport features you can't live without?
Kristian Nebula replied to Logamuffin's topic in Doom General
I like that Gzdoom has the "resurrect" command, so you can just revive yourself where you died instead of loading the game. It's kind of cheating in a way, like having infinite extra lives but sometimes it's better than quickloading. -
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Reminds me of that one time when I accidentally licked a stamp and realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves.
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Got a bit carried away with portals in this part... The upper level is just for looks and inaccessible :D "The administrative quarters are in lockdown due to demonic invasion."
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Is there any way to combine different pk3's into one pk3?
Kristian Nebula replied to Kristian Nebula's question in Editing Questions
I solved this in Slade by changing pk3's that wouldn't load into wads, with the relevant markers and wad structure. Now everything works inside one PK3 like intended. -
UPDATE 18th March, 2024. The map is getting closer to being finished. I've almost completed the last Element challenge, been messing around with some polyobject traps etc. fun Indiana Jones-style stuff. Approaching 50k linedefs, and it'll probably be well over when it's finished. In my estimation, the map will consume somewhere between 1-2 hours to complete without previous knowledge about where to navigate. It's got a bunch of extra stuff from Realm667 that need to be loaded besides Supercharge, so it'll probably be a few different PK3's that will be included in the zip. They will all need to be loaded in the same time for the map to work properly. No new screenshots this time. Hopefully the next update will be about release. I started this in January 2023. :)
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Is there any way to combine different pk3's into one pk3?
Kristian Nebula replied to Kristian Nebula's question in Editing Questions
To clarify, it's a map I made for Supercharge gameplay mod which itself is a pk3. Then it has a couple of different sets of textures that it uses that are in wad format that have been added to a pk3 that also includes the map that I've made. Then it has a few different new THINGS from Realm667 and a few additional extra monsters too, besides those that are in Supercharge, some of which are wads while other are pk3's. The problem here is that when I tried to combine all the resources into one pk3, it doesn't load the pk3's inside the pk3 in-game. I think it might be some kind of compatibility issue that the engine isn't built to work like that, but I'm not a coder so I don't really know. The game reads all the wad files inside a pk3, but it doesn't seem to read pk3's inside a pk3.