Very cool action-packed levels with dense detailing and relaxing, sombre atmosphere. Perhaps an overabundance of ammo pickups, though? I was absolutely flush with supplies throughout the entire playthrough.
Some minor issues:
- A couple of gargoyles didn't become active in one of the first rooms in E1M1. It's the room at the bottom of the first set of curved stairs and the gargoyles are placed in a pool of water with a silver shield in it.
- The kooky little ZDoom particle fountains are very near and dear to me, but the use of the Heretic teleglitters would be much more appropriate here, I think. They also conform to gravity, so the lowering exit teleporter in E1M2 would definitely be better off using these. Blue glitters are generally used for exits, btw.
- This is a subjective opinion of mine but I would say consider turning some dormant enemies into teleport traps. Having, say, an iron lich staring out from a distant location forfeits the element of surprise. Setting up specifically-timed encounters via teleport ambush instead of relying on monster dormancy would keep the player continuously on their toes.
Thank you for making more Heretic content! Awesome as always to see.