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About fenderc01
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
fenderc01 replied to intacowetrust's topic in Source Ports
There are some reported issues on the Github. I could see those getting rolled into an update. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
fenderc01 replied to intacowetrust's topic in Source Ports
Here's the reply about this when it was asked for in the past: and this: -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
fenderc01 replied to intacowetrust's topic in Source Ports
While it's not a perfect solution, you can change the crop setting in the launcher under Graphics > Picture crop & stretch > Bottom overscan pixels. Change the value to 40. This will hide the HUD. The one negative to that is it will crop the title screen, menus, etc. also. -
Phoenix Doom (backport of 3DO DOOM to PC)
fenderc01 replied to intacowetrust's topic in Source Ports
Sorry to revive an old thread, but I figured this was worth mentioning. @intacowetrust This project was mentioned on the latest Stop Skeletons From Fighting video about 3DO Doom: https://youtu.be/yxF1_wg2d_Q?t=1757 -
Digging a little deeper, I found when the changes were added. https://github.com/BodbDearg/PsyDoom/commit/78436a90bfb8e2318141c13bce2e9c8f313af814 https://github.com/BodbDearg/PsyDoom/commit/260613acd89a76843693832aab1efb6152ffac67 BTW - My knowledge of C++ is very limited, so I'm probably not much help deciphering the password system.
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ITWASPSX.wad PSX Edition (A PsyDoom Final Doom level)
fenderc01 replied to mrthejoshmon's topic in WAD Releases & Development
I enjoyed this map. It's great seeing people create maps for my favorite version of Doom. -
Has anyone tried this with MiSTer? When I do, the CD tracks are not correct. It works fine with ePSXe though. Beta 3 did not have the issue. Update: The following got it working for me: 1. Open PSXDOOM_BETA_4.cue with a text editor 2. Remove the line with PREGAP 00:02:00 3. Convert the bin/cue to chd with chdman.exe 4. Copy the chd file over to the MiSTer
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@Erick194 @Gerardo194 I submitted a pull request for Doom Builder PSX to allow seamless testing with PsyDoom. Once it's configured, you just hit F9 in Doom Builder and it loads up directly to the map you're working on. https://github.com/Erick194/DoomBuilderPSX/pull/5 Disclaimer: I don't know anything know very little about C#, so I just followed the syntax of what was there. It worked for me during my testing.
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
fenderc01 replied to intacowetrust's topic in Source Ports
My nephew and I have been working on adding multiplayer settings to PsyDoom. I submitted a pull request a few days ago. We're just waiting (and hoping) for it to be accepted into the main build. In the meantime, here is a link to our build of it for you all to test out: https://github.com/ts-miller/PsyDoom/releases -
PSX Doom Forever [Awful Mod/Hack for PSX Final Doom]
fenderc01 replied to Dexiaz's topic in Console Doom
Well, looking at the source, it does: https://github.com/BodbDearg/PsyDoom/blob/a22cf39abac84fb887dc1c22527c9baa59e9340a/game/Doom/cdmaptbl.cpp#L114-L127