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Everything posted by Impie
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Hey man, are you still in touch with 40oz? was hoping to drop him a line and see how he's doing these days, but I forgot they shitcanned him. can you tell him to hit me up on discord at mumblemacdumble#2805? thanks in advance.
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Hi Roofi, saw your avatar and thought you'd appreciate the fact that I made a Clock Tower themed map for the Spooktober project over at the zdoom forums.
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https://forum.zdoom.org/viewtopic.php?f=42&t=62163 Though I'd wait for RC2
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Hey I'm about to release the third Winter Agent Juno mod. I was wondering if you'd be down to play and review the series on your blog, depending how big your backlog is. The first is Project Einherjar, the second is Midgard Outlaw, and the one I'm finishing up now is Operation Sea Wolf, a remake of Las Rojas's Arctic Wolf mod (which doesn't have a page yet). Thanks in advance!
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My backlog is essentially the entire /idgames archive and more so the real question is how I would fit it in to my overall "plan" considering that I am working on a rotation for variation of coverage that includes
1) mods
2) community projects (beginning with the mayhem series)
3) speedmapping sessions
4) my "road to Plutonia 2" which feels more like a pipe dream considering how I am going about tackling it, short term is covering Kama Sutra (my current playthrough) to be followed by Erik Alm's work
5) stuff that I either promised to cover or hounded people to finish
6) 2017 Cacowards
7) Doom 64 to be followed by the early parts of @Kaiser's career in a buildup to the first Community Chest
8) the stuff that came out of the more or less dead doomer.boards community
9) 1994 stuff
10) Doomworld's Top 10 WADs of 2002
11) wildcard, right now planning to cover the rest of @Lutz's career up through the 2017 Cacowards
Not to mention fitting in single level reviews of deep dives of author histories like Malcolm Sailor.
The main saving grace of trying to fit your stuff into a larger plan is the fact that your projects are typically made up of smaller levels! I will try to work it in since I've wanted to cover your dazzling array of "total conversions" but I can't promise to get to it anytime soon. I will definitely give you an advance copy of the review, so to speak, when any of it is done.
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Still watching Megablast stumble through your Super Mayhem 17 map. This was the mod I was referring to in chat. Wasn't sure if you'd seen it before or not, but it suddenly seems right up your alley.
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Goot moaning. Howwah youh? Em going to esk a serious of quesshuns...end I want dem answered IMMEDIATELY.
WHOOIZ yuh daddyh...an' whaddozzih DOOH?
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Hey Yuki, i was told you do the music for your wads. Is that true? I was jamming to a couple videos of your stuff (i haven't shared the unlisted ones) and really dug the music tracks. You got a good range from industrial to John Carpenter-esque. Do you have a soundcloud or bandcamp by chance? Thanks in advance!
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Hey, did you ever consider making a new soundtrack for the Freedoom games? They could really use some good music, and a lot of the tracks they have now is either totally inappropriate or sounds like a cat got loose on the composer's keyboard. I bet you could make a badass set of industrial-tech tracks that would suit the project really well.
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given the project's switch to vanilla limitations, i assume anything other than MIDI music isn't going to be accepted. if it were still Boom it could've worked, since IIRC PRBoom+ has support for streamed audio, with loop-points.