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Everything posted by Memfis
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Unusual map. Starts out with a cool switch sequence: a little frustrating but clever! Following is a generic maze with some monsters. Then there is this horrendous part where you have to drop down and during the fall infinitely tall pinkies can bite you like five times. Don't know how I survived that. The rest of the wad is pretty easy and not really memorable. But it's worth a look just for the first switch "puzzle".
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ROFL, I load the game, make two steps to the right and suddenly I'm stuck. That has to be a record. Aside from this and a couple of zdoomisms (sky trick in the outdoor area doesn't work in classic ports, also there is a lift with a zero tag (non-fatal)), it's a fine classic style map, the author definitely got the gameplay right with many fun fights and exciting traps. Looking forward to this guy's next wad.
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The texturing themes feel fresh, even though totally disjointed. Interesting music. Many traps are boring and thankfully can be easily avoided. At the end you can get on the lift without triggering it, then step back and it will rise without you and you will get stuck. Overall not great but the visuals are weird/unusual, which is a plus of course.
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Requires ZDoom: in vanilla\Boom you can't get out of the starting room. It's a E1 style base but I feel like it misses all the key features that made E1 good. What you get is a bunch of semi-cramped rooms connected by doors: no large or just memorable areas, no important centerpieces, no cool outdoor views, no expansive secrets, no interesting optional areas or particularly clever progression. It just isn't really that fun to play through. The E1 texturing is here but the rest of E1 isn't.
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Fun panic start: monsters everywhere, not much ammo. Takes some time to find enough weaponry to fight back. But even after that the map remains tough thanks to creative monster placement and traps. The very dark parts were a bit frustrating for me but thrilling too, so I enjoyed them. And it all ends with a classic cyberdemon showdown on the street. Quite an adventure with original ideas and some cute new graphics thrown in. Recommended.
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This is by one of the guys that worked on Realm of Chaos, a 1998 megawad made entirely by Macintosh users. It's a nice looking but totally symmetrical map where you get so much space that only hitscanners pose a a threat. There are many monsters on tall ledges that are too tedious to kill but luckily they can be easily ignored. The horizon trick is done incorrectly so in classic ports you can see HOMs in all windows. It's still kind of fun I think.
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It's full of zdoomisms so playing in vanilla\prboom will result in sectors jumping all over the place, and then you'll stumble upon a shootable switch that seems impossible to activate without mouselook. The map looks nice, with a cool night city sky, accurate clean design and some really cute ideas (love the "O" that you have to shoot!). It's so damn cramped though, it's almost a 1024x1024 map in fact. But you might find it worth spending 5 minutes on.
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