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Vegeta

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About Vegeta

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    I don't "POST WAREZ, POST WAREZ!" anymore
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    No lo vi todavĂ­a, pero 5 estrellas por los nombres de los mapas.
    Not bad, but not worth to be played. Stctfmp, Legendary, or Extreme CTf are much better
  1. Vegeta

    A.L.T.

    Excelent wad, 5 stars
    Best decorate ever, and one of the phew pwad megawads I ever finished
  2. Vegeta

    DETH v3.92

    A classic, I prefer it over DB anyday.
  3. Vegeta

    More DOOM 64 Fun

    Kaiser is working on the editing tools for his DOOM 64 port. You can read all the details and grab the files here.
  4. Vegeta

    DOOM 64 Fun

    Kaiser is working on a true PC port of the Nintendo 64 DOOM version. You can get it here, and read all the the details on this thread, including an explanation from the author himself about why to play this instead the DOOM 64 TC. Some screenshots and a showcase video are there too. UPDATE: Kaiser has uploaded version 1.1 at the same download link above. He also revealed that the project has an official site.
  5. Vegeta

    The Apocalypse is Over

    Tormentor667 has released his latest project, "The City Of The Damned - Apocalypse". It follows a different gameplay style than his usual, but if you liked his previous work, you will most likely enjoy this one too. You can get it here.
  6. One of our fellow Doomers, Farhaven, has created a translocator device for ZDoom. The primary fire fires a locator disk, and secondary fire teleports the player to the disk. I'll let you try this out and discover the potential this has for all kind of game mods (SP, co-op, DM, CTF, etc). It not only works as a exploration or defense item, but also as a deadly weapon, as it telefrags as badly as any teleportation in Doom. You can follow the development in this thread. Download it here or here.
  7. Vegeta

    A Megawad In Two Weeks

    From March 5th to 18th, a new classic Doom megawad will be in progress. The result will be uploaded on 20th no matter how many maps were submited. It will use ZDoom's MAPINFO to split the maps in episodes (acording to its themes), add victory messages, and a proper victory screen at the end, but to keep the classic style, and to add more balance between submissions, maps will only use limit-removing stuff (no ZDoom/Boom features). In fact, the maps alone could be played in any limit-removing port. You can follow the project on this thread: http://www.doomworld.com/vb/showthread.php?s=&threadid=39487 We'd like to invite the whole Doom community to be part of this. If you have a map you never uploaded, or feel like designing a map for a megawad that will be released in the very near future, then you may want to give this a try. For more information about the rules, screenshots, to see the member list, discuss about this, and particularly to join in, visit the thread. Whether you join or not we hope you enjoy this: a classic Doom megawad with some extra goodies, from the community to the community, very soon.
    1. Show previous comments  2 more
    2. Sharessa

      Sharessa

      Job said:

      I'll assume you were being facetious. In the case where you weren't, this is what it means. It's an Unreal(1) mod using the Doom64 monsters, possibly employing 3d models for the enemies.

      You can't really tell from the screenshots.

    3. Job

      Job

      Heh, I guess I could. That was Unreal's dispersion pistol and the environments/lighting gave it away too. I guess I played that game too much. :P

    4. Sharessa

      Sharessa

      No, I recognised that. But in no way is there any indication of Doom.

  8. Vegeta

    The Bar (for Hexen)

    Pretty fun map
  9. Vegeta

    Foxxy skin

    Kerry Capija -Evil 3D
    Crappy wad. You should play something else. -Cimmerian
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