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RDETalus

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  1. Regarding therapy: You have more options than just paying for a professional therapist, and sometimes the professional therapist won't have the toolset to help you. When I lived in US I helped start a men's support / therapy group. Me and a bunch of random strangers I had never seen before met every 2 weeks in a park, threw a ball around, and talked about our problems. That was essentially it. Yet as simple as it was, it was profoundly helpful for the people involved. There was one married guy with kids who told us he developed a severe porn addiction, started having sex with strangers, and caught AIDS. There was another guy who walked up to our meeting, fell to the ground, and just started crying in middle of everyone. His wife had divorced him. We had all sorts of bizarre and emotional situations like this. These guys were incapable of telling their family and friends. They couldn't tell a therapist either, because the exchange of money or the formal setting prevented true empathy. Their only recourse ended up being a group of random strangers, where anonymity allowed them to be themselves.
  2. Do you mind if I ask how? Was it the virus itself, the lockdowns, the work from home stuff, the social climate? What is stopping you from recovering now? I didn't experience the lockdowns so I don't have a good grasp on how it effected people
  3. The visual design is excellent. The realization of what's going in with the skybox once you encounter the first totem is very cool. A lot of small details to look at and think about while exploring the map.
  4. You should look at Lost Civilization, it's got three different waterfall textures. OTEX also has a very fast, 8 frame animation waterfall texture.
  5. WIP Mesoamerican pyramid structure built in middle of lake, serving as the map's final dungeon. Also a view from the shoreline jungle.
  6. Yeah, I totally forgot about them. They exactly fulfill that role.
  7. When you play Half-Life 1 you're dealing with headcrabs, zombies, vortigaunts, hounds, and bullsquids in the early game. These guys are equivalent to the Doom bestiary. Then you run into the HECU soldiers and they tear your ass open. That is enemy type that Doom lacks. That's how I feel about it
  8. My archvile enemy is for flushing players out from behind cover. He moves very high speed with nigh-undodgeable projectile attack, very similar to what you described in your OP post: If you want to see it in action, there is a video of it here at 15:00 minutes:
  9. I have a cool trick: Teleporting cyberdemon (with 2x faster rockets, if you want). So the fight takes place in a large open area. There are a bunch of teleport linedefs and teleport locations all over the map. As the Cyberdemon moves towards the player, he'll cross teleport linedefs and get teleported into other locations in the area. You're shooting at the Cyberdemon when he suddenly teleports to the top of a rock pillar behind you, and your ass gets smoked with rockets as you waste precious seconds frantically looking around for where he went. You can give the player plenty of walls and pillars to hide behind too, but it won't help all that much because the Cyberdemon will eventually teleport to a location that has line of sight on you. This trick can work with multiple Cyberdemons, and other enemies as well.
  10. Any variety of hitscan can make circle strafing invalid, for that reason I don't believe it is necessary to come up with an attack pattern to deal with this. You could have enemies that create physical barriers or "slow traps" but that seems too uncharacteristic of Doom. Enemies with area of effect attacks that don't require line of sight, such as grenades? Doesn't Quake have one of these? How well does that work? My wad has a small, agile enemy that has the health and speed of an Archvile, and shoots plasma projectiles that move at twice speed. They aren't too difficult in open areas. But if you're hiding behind a pillar or wall, they are a massive threat because they bum rush you and their double speed plasma projectiles are impossible to dodge at close quarters. That's what I use to flush players out from behind obstacles.
  11. Get a second opinion from another dentist first
  12. Wisdom teeth are a weird topic because I hear a lot of people talk with extreme urgency about removing them, but on the other hand there's also a lot of people who say it made zero difference to them when they ignored it. You can't really listen to anyone other than your own dentist though so you might as well just do it if it won't cost you too much
  13. Yeah I played Doom II with joystick back then. Looking back it was stupid and inferior to the mouse, but that was the whole fad at the time and being able to "hold" a handgrip and pull a trigger was really cool. I don't recall strafing being possible. I'm not sure if mouselook was popularized yet at the time either.
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