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Everything posted by vdgg
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Spectrum E3M4 UV Max in 8:29. I may mention this map has the craziest level progress diagram by @Wraith777 spectrum34-829.zip
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9:28 b2b7-928.zip
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Back to Basics E2M7 UV Max in 9:43 b2b7-943.zip
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Back to Basics E2M4 UV Max in 5:38 b2b4-538.zip
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@Hitherto not "cheap", nobody thought about the rocket before, this may be interesting to you.
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Thank you for inspiring me to revisit this episode. dodead E1M9 UV Max in 3:29 dod9-329.zip
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Thanks! Here are some thoughts on what could be improved MAP10 (+1 second) saving these 3 rockets for MAP13. Maintaining 0:36 may be too hard, but it is worth it. MAP13 (-9 seconds) The trick mentioned by Xit saves more than 6 seconds, I ride up the lift and fire a rocket straight at the wall. There are some medikits later on, so health should go back to normal levels. Then I collect the rocket launcher from the secret, which in the demo I didn't for some unknown reasons. I have 3 extra rockets from MAP10 + 2 rockets from RL - 1 rocket used for the rocket jump = 4 extra rockets. I think it is safe to assume that I can gain 3 seconds thanks to not needing to punch at least the first hell knight and also kill the mancubus with 3 rockets (in the demo, 2 rockets + SSG finish shot). MAP15 (-2 seconds), with almostmatt1's idea and a monster holding the last door for me. MAP31, not verified but what about rocket jumping in and out instead of waiting for the bridge rise? MAP18, not verified, potential -1 second, are these 2 rockets fired at one of the arachnotrons really needed? MAP19 Doomdaniel95 trick is new MAP21 arch-vile jump about 47 seconds into the level. Maybe this results in a mess when I return, but worth trying. MAP25 Wrong approach. Having 0:23.29 either go for 22 seconds or get rid of two unnecessary BFG shots. MAP26 One more unnecessary BFG shot. MAP27 (-3 seconds) Ouch!!!!!! After yellow key, do not wait for the lift behind the manc. Go around the building (where 2 arachnotrons were killed), use another yellow key locked door. This is a much quicker way to the lion switch. MAP29 (-2 seconds) Using saved BFG shots where appropriate. There is a noticeable slowdown towards the end (pinkies), so most likely there. Oh, and I have no idea why I rocket jumped to the key. So around -20 seconds is "easy" to gain.
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This is a misconception. -playdemo does not change complevel. -complevel added to command line is ignored. Exceptions are 2/3/4 and I think 5 for some old TAS. If you find stdout.txt, it should have this line G_DoPlayDemo: playing demo with boom v2.02 compatibility
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MAP22 UV Speed in 4:50 MAP28 UV Speed in 7:40 m222-450.zip m228-740.zip
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"pressing the wrong key at the wrong time is typically what causes someone to lose a run..." yeah unless the program crashes (like in this case) or, suppose, the electricity goes off and your laptop doesn't have battery...
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MAP22 UV Speed in 5:14 m222-514.zip
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I was toying with the idea of a map that has Underhalls opening vista but once you go closer to 3 zombiemen, the walls lower and you hear alert sound of 12 cyberdemons, but probably it will not happen as I don't have even time for creating / finishing regular maps, so I am just writing this silly post.
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Object 34: Sonar :)
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MAP18 UV Speed in 2:47 m218-247.zip
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MM2 MAP18 UV Speed. The objective is to skip one of 4 linedefs before the exit that close the bars for 30 seconds. Here I managed to skip this linedef but also the exit linedef, so I flew over the exit teleport pad, and the bars close anyway m218lol.zip
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MAP09 Tyson 34:39 m2093439.zip
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@Bdubzzz won by a margin which is nuts, also I noticed that he only started beating his own runs quite late in the game, and I think beating own runs = easier points. Also, 3rd win in a row. Amazing! Also notable: - high number of coop runs - @Laure and @Narien who only recently joined have scored really well My score is 19 demos but I saved overall 1 hour 2 minutes 30 seconds from the previous records which is not bad :)
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One of the easiest ways is to edit the existing switches. Load cod1-11 this WAD to see how it is done. SW1GRAY1 and SW2GRAY are expanded to 256 x 128 big textures, so each one contains four switches to choose from, and they are chosen by adjusting X texture offset.
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Mordeth MAP01 UV Speed in :43 md01-043.zip
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Heroes E1M3 UV Fast in 15:02 her13f1502.zip
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Mordeth MAP01 UV Max in 3:54 md01-354.zip
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@Bdubzzz funny how you lead by ~90 points with 4 days to go, yet with ~300 points still available, theoretically you may not win. Can someone mass spam 100 records at the last minute? This will not happen though :D
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^ Cool, from your previous .txt I felt really sorry... The Brotherhood of Ruin is one of my favourite WADs. Memento Mori MAP10 Tyson in 11:27 mm101127.zip