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vdgg

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Everything posted by vdgg

  1. Refuse UV Speed in 2:21 refu-221.zip
  2. What about joe ilya's Going nowhere fast? If I understand, as a whole it was unfinished but some maps were completed, and MAP13 was interesting. Is it lost?
  3. This means that when GarrettChan or myself are trying to play it back, there is no exit in 7 seconds, there is no exit at all. How do you play it back, @Bchad251108 ? Did you use Doom2.wad version 1.666?
  4. My second post in this thread, hello :)
  5. MAP28 Tyson in 97:41. I guess I will also start posting Doom2 1.9 demos in WAD respective threads. Please let me know if you are interested in the best failed attempts. mm289741.zip
  6. Wickedly Simple UV Max in 3:17 wic2-317.zip
  7. I replayed the map and I found something probably more critical: linedef 161, a switch that opens the door (after a newly built bridge over lava and before the blue key) is a one time switch, meaning that if no monsters are behind the door, you will not be able to progress and finish the map. Cool mapset, I liked E4M2 best @Wraith are you the author?
  8. Not mentioned yet, Reverie MAP31, if you want to max it (I never tried), Odessa_7, Cleimos II MAP16, MAP25, John Landis works such as Eye of the Beholder (E2M3 and the starting area of E2M9 probably were the most confusing) or Strain MAP31. Strain MAP21 if you want to max it... Seven; Symoism and other WADs by this author.
  9. That backpack secret trick was unknown to me, but here I think you didn't realize that pressing the switch at 1:02 was not necessary. You can prevent the bars from closing consistently and you managed to do it here by accident
  10. Castevil UV Max 25:27 castevil-2527.zip
  11. vdgg

    CASTEVIL.WAD

    I find it fascinating. I definitely disagree with whoever called this "ugly", it's 1994 so I can forgive, for example, rendering erros in outside areas (disappearing walls when seen from a specific angle). The main theme is marble/castle, with a few base bits to break the monotony and it has quite a few very interesting design bits, such as placing an outside soulsphere on a shrine of sorts. All the rooms are easily recognizable. The highlight is the switch hunt and wow, he really put more rewarding items in more complicated secrets, while simple stuff such as shells or medikits in easy to find (or stumble upon) closets (however, I think both plasma guns are better hidden than the BFG IMO). So yes, item placement is good, the atmosphere is good, the map offers much more than being just big, I wouldn't be surprised if I heard that it inspired some NEIS bits, as I could feel this vibe also :)
  12. castevil UV Speed in 0:27 @Grazza A monster opens the door from the other side, an accidental discovery. UV Max is 46 minutes, so... castevil-027.zip
  13. Arxangels MAP08 UV Max misses five monsters...
  14. MAP01 UV Max in 2:15. Nothing special to see, I just didn't expect there is a Yousuf demo which I can beat arx01-215.zip
  15. Oberon Base UV Max in 7:06 oberon-706.zip
  16. There are examples in this very thread...
  17. Rylayeh MAP06 UV Max in 6:49 ry06-649.zip
  18. Rylayeh UV Max MAP04: 10:34 (complevel 9 this time) MAP05: 9:43 ry041034.zip ry05-943.zip
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