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Everything posted by Stupid Bunny
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Wow great to see you back!!! I've said it before but I love what you and Megamur and dobu did with that map fragment of mine, how y'all turned it into one of the more striking maps in Revilution. You were always good at taking my maps and bits of maps and making them way more awesome <3 It sounds like you and I disappeared from the Doom community and then came back at around the same time, transposed by maybe a few months. I was sorry to miss the release of TNT Revilution but you and everybody involved should be insanely proud with what is a really wild and cool and TNT-esque (except more polished lol) set of maps. I guess I have no questions. Just wanted to say welcome back in your first and final(?) form
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On top of everything else that’s been said, it makes archviles that much more terrifying that no monsters will target them and nothing you do will convince them otherwise. Plus like omalefico said it gives them a disproportionately greater longevity in a crowded environment when they’re not picking fights with other monsters…otherwise the splash damage would convince a packed room of hell knights and revenants to turn and make a joke of the archvile pretty quickly.
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I'm just really happy to see somebody else hip to the Keen modding scene <3 (jk I haven't kept up with the Keen community since like 2014 :( )
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Boring answer: invest the great majority of it, and spend my life backpacking, exploring, creating, hanging with friends, being comfortable and lazy etc. etc. Better answer: disappear into the jungle and reemerge years later aboard my giant rigid airship of doom and terror as some kind of eccentric supervillain Best answer: invest 100% of my winnings into JuggaloCoin
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it sorta looks like a bun bun
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If the demons are as colorblind as me then green doesn't stand out at all
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What are you currently reading?
Stupid Bunny replied to Hawk of The Crystals's topic in Everything Else
Heretics of Dune, aka Frank Herbert Goes to Horny Jail -
The world's most expensive burger has just been created
Stupid Bunny replied to [McD] James's topic in Everything Else
Wow what a hideous burger -
The one where my grandma asked me if she could teach me how to…amuse herself with a folding ruler The dream ended before anything happened but I still feel unclean for ever having dreamed it
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I think Doom has fantastic sound design and there’s not much I would change, and certainly nothing I think is properly bad. As a category the weapons are probably the most inconsistent, with the shotguns at one end having clearly the best weapon sounds in any game ever made. I think the pistol/chaingun sounds like bubble wrap and is kind of unsatisfying but I think I can see why they didn’t make it something louder and more percussive (and, honestly, I think a lot of us would be complaining if they had). The BFG is also a bit underwhelming and they probably could’ve afforded to dial up the excess in hearing it rip out of the gun. The chainsaw-switching noise is bizarre and jolting and maybe the one sound I’d have eliminated entirely from the game (or at least found a more appropriate moment to use). I hate the revenant ACT sound. It makes my heart jump every time I hear it. That’s what makes it amazing. Same with the arch-vile purr. In fact the monster sounds are probably collectively the best in the game and I can’t even single out any of them as especially perfect, although the bum-BOOM of an exploding pain elemental always feels and sounds so good. The arachnotron sounds are all weirdly alien/electronic for Doom monsters but I still like them, including the roboty stomps of their babby spider feet. The pickup and incidental sounds are all fine. Perfect for what they need to be. I do love the switch sound especially, always savor it a bit when I need to throw one. Weapon pickups are satisfying as hell too. Powerups a bit less so, could’ve gone with something a bit more exciting then a tiny gong hit. Doomguy’s “bad death” scream is so horrendous especially in the situations where I hear it that I can’t help but love it.
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I'd probably go with Laibach, especially 1980-1994. They're the only band I like so much musically and find so fascinating conceptually that I wrote a poli sci paper about them Also tell me this isn't some hilarious shit right here
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Lots of time playing Turok: Dinosour Hunter as a kid simultaneously gave me a lot of patience for and a deep loathing of repetitive tiny pillar hopping No really I think I'm fine with platforming in Doom maps, as long as there's some tact and variety to it and it doesn't outstay its welcome in any one segment. What I don't enjoy, or see how anyone else would enjoy is a section where it's like "here's a trillion Ctrl-V'd bean-sized platforms zigzagging about for you to run across, if you fuck up once you fall in the lava below and gotta run all the way back to the start!! :DDD lol and also revenants"
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I like both, but for whatever reason I've always been more viscerally excited to see and play with and annoy kitty cats than puppy dogs. I've also never felt my life threatened by a cat (although I'm sure some of them wish they could have) so that's a point in their favor too
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I vary it around a lot depending on my mood. Sometimes I really want to have the full screen and see an unobstructed view of everything, and other times I prefer having more detail visible. That said I like keeping Doomguy in the HUD, apart from the personality it adds it really does help me visualize how fucked up I'm getting and how desperately I need health, in a way that just a number doesn't convey for some reason
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It probably will be in the short term, but honestly it's been a long time coming and the people who maintain the myriads of financial, government, university, medical etc. websites that haven't been upgraded in 20 years and insist that IE is the only way to use them must have known that this day would come eventually. It's gonna be a hell of thing getting them up to speed (lol get it because Internet Explorer) in some cases but...like it's been pretty clearly inevitable for years now
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Secret maps should be different from the other maps in some meaningful way. If your secret map is just another regular ass map that you happened to make harder to get to then it might as well have been put in any other slot. "Different" of course is a broad term and can be hard to achieve in a very eclectic mapset. E2M9 takes a tiny simple idea and uses it in a tiny simple but (I think) amusing map. TNT MAP31 and MAP32 are built around unusual map themes. Plutonia MAP31 and especially MAP32 are built around being (in theory) exceptionally difficult. Doom II's maps are one pure gimmick taken to its logical conclusion, and I'd be lying if I said I didn't enjoy how jarring and weird they feel in a playthrough. E1M9 is my least favorite of the IWAD secret levels actually because there is nothing really special about it that I can identify, in either gameplay or theme. Maybe an early taste of a Hell or Deimos-style map would've been fun. Idk I guess MtPain27 already basically said all of this lol but that's always been my take on secret maps. Oh yeah Keen 4 and 5 killed it with their secret maps: Pyramid of the Forbidden is hard as shit and probably the hardest in any canon Keen game, and the Korath III Base moves the game to an area that makes sense within the context of the game but where you thought you wouldn't need to go, offering a special secret-only enemy (always fun in my opinion) and a new environment along with a funky tower-climbing level design that...well it doesn't 100% work but again I love the peculiar feel of it. Both are also filled with loot, which was a thing that Doom's secret levels didn't quite hold to as firmly and isn't (to me) a requirement of a good secret level but does add to the rewarding feeling. And best of all is that both levels have hilarious payoffs down the way.
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Do profile pictures change your perception of a user?
Stupid Bunny replied to TheMagicMushroomMan's topic in Everything Else
I keep wondering when you'll return to the Oracle Chamber tho (unless you're the Oracle janitor in which case you better thank me for rescuing your ass on Hard) Also your username makes me assume you're just a stimky fruit that obtained sentience somehow -
Do profile pictures change your perception of a user?
Stupid Bunny replied to TheMagicMushroomMan's topic in Everything Else
Sometimes I feel like my own pfp affects how I post in subtle ways. Like maybe looking at a little dumb cartoon bunny while I type makes me a little less self-serious than I might otherwise be. The same is probably true of looking at other peoples pfps but then again half the time I'm just reading the thread and only half looking at who actually said what -
Any of the times I take a rocket to the ass 0.00001 seconds after saving
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??? The mancubus thing sounds like something has gone all weird with the blockmap. I’m not savvy enough to know what causes blockmap bugs apart from suggesting “change your nodebuilder lol”, so hopefully someone else can shed light on that...I am however a little suspicious of why you had linedefs set as single-sided that shouldn’t have been. Like I see some impassable walls there with a sector on the other side and can’t help but think that’s supposed to be negative space beyond those walls. The easiest example is the pillars: if those aren’t supposed to be sectors themselves, you should select and delete them. Then they’ll become single-sided and impassible, but for the right reasons. I don’t know if that’s articulate enough haha but like blockboy said you might want to share a snippet of the map with us to get more eyes on the problem. Something weird is clearly going on.
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Post Your Opinions About Doom (Whether Controversial or Not)
Stupid Bunny replied to baja blast rd.'s topic in Doom General
I think it’s this that I really like about TNT at its best. There’s a ton of exploration to be done in even the smaller maps, it’s great for just wandering around and feeling out the environments, some of which are really cool. I get the appeal of the 5-Minute Run-N-Gun map but the experience can leave me feeling a bit hollow sometimes, and TNT offers lots of opportunities to poke around and find strange and interesting little things hidden away around the place, immersing oneself in the world the map has created. It’s a slow burn that, yeah, sometimes really doesn’t pay off at all, but when it does it makes I think for a cool and even moving experience. -
Which linedef action are you using exactly in the second screenshot? I'm trying to figure out what's going on with those floating brick wall textures next to the mancubi in that image. Have you set the middle sidedefs to the brick texture? Are the mancubi on lowering platforms or are there supposed to be walls that lower around them? It's a bit hard to tell what's going on on the map with so many sectors adjacent to each other, is the wall around that room supposed to lower or is it supposed to be a solid wall? Same question about the pillars(?) in the room I guess Welcome to Doomworld btw :3 Always good to have more mappers here
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Post Your Opinions About Doom (Whether Controversial or Not)
Stupid Bunny replied to baja blast rd.'s topic in Doom General
TNT does divide opinion a lot. It’s usually contrasted with Plutonia, which has a more consistent style, tight but intense levels and all-around appealing if fairly samey architecture. TNT is a lot more varied in its visual styles and layouts, often tending towards larger levels and environments that evoke a specific sort of place interspersed with more weird and abstract environments. TNT is more experimental and also made by a larger team of people which both mean that it’s going to have a much more hit-or-miss feel than Plutonia does. The original TNT textures are also a more mixed bag than any of the other IWADs have which adds to that kind of inconsistent impression. Oddly enough I’ve never really compared TNT to Doom II directly, Doom II by way of Sandy Petersen also has a lot of funky experimentation in design, and some clear ups and downs, although fewer environmental embellishments like computer terminals and truck trailers and such than TNT does. I personally like TNT, by and large, but since its lows are generally lower than Doom II’s and some maps (MAP21 and MAP27 for instance) are real love/hate affairs, I can see why it divides opinion so much. -
He tells all his friends about Hell and how undiscovered and cool it is. They move in and open artisan cupcake shops and gastropubs all over the city of Pandemonium. Hell’s ruined economy is revitalized but then all the demons can’t afford rent anymore and are forced to move to shitty places like MAP21. The House of Pain is now a record store that also sells bubble tea
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The best 70s rock band I like some AC/DC songs. I used to be more into them but as I've gotten older I've tended to find a lot of their music to mostly be pretty bland and uninteresting. Big Balls is fun tho KISS...well Music from "The Elder" is one of the funniest albums I've heard in my entire life, I'll say that. Pink Floyd rules. Echoes is still a song that moves me like few others do. It's so beautiful especially when played under a dark night sky. Could unload a ton of love for Black Sabbath and Deep Purple in here too, Sabbath in particular were so transformational and still loads of fun to listen to. Oh yeah and I've rediscovered my love for Quadrophenia by The Who lately.