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Everything posted by Stupid Bunny
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Doom 64 is a glaring omission, as is D**mRL which we all know is about Doom in spite of being DRL now. Also, if you're going to make this many opinion threads at least try and check your spelling in the poll items first
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ხაჭაპური აჭარული any day of the week for ever and ever Too bad it's hard to find in the US outside of a few big cities
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Best: Hard to pick one...Doom is an obvious answer but CK4-6 are all brilliant. I’ve always had a soft spot for Keen 6 especially, the whole world is so odd and rich with character. Although on balance I’d say the level design in Keen 5 is the best overall. Maybe I’ll say Keen 5 for its consistency, artwork, design, humor and influence on my childhood is my overall favorite. Worst: Maybe Keen Dreams, it’s pretty boring and uninspired, the Galaxy engine hasn’t quite come together and the flower power thing is an experiment that just didn’t work. Also it’s way to easy to fuck up and make the game unwinnable at the final boss. Never enjoyed that one.
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I want to see the alternative universe where The Sky May Be is the first Doom game the world was given
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You all pronounce it wrong Cacodemon = kuh-COH-d'muhn Cacowards = kuh-COWARDS ZDoom = just like it's written, one syllable, zdoom здум
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Which Community Mapping Projects have you contributed in?
Stupid Bunny replied to Paf's topic in Doom General
Claustrophobia 1024 2 (finished map, improved by Kyka) TNT 2: Revilution (unfinished map, finished and massively improved by Kyka, dobu gabu maru, Megamur) Some jokewad project back in 2008-9 that never went anywhere I think that's it -
Mid-length nonlinear psychedelic chainsaw map with SS men and a fuckton of barrels feat. soundtrack by Enya let’s fucking goooooo
- 40 replies
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Shit goon
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This 100% all of it
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Sure I do. I've always come back though.
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Mortal Soul [on indefinite hold]
Stupid Bunny replied to Stupid Bunny's topic in WAD Releases & Development
The levels are now consecutive, as reflected in the first post. Should be easier to playtest in sequence this way. I can't be bothered to make the level titles appear in deHackEd properly but since it's a demo I'm not sure how much of a priority that is anyway -
Mortal Soul [on indefinite hold]
Stupid Bunny replied to Stupid Bunny's topic in WAD Releases & Development
@Bryan T they’re currently occupying the slots they’ll hold in the final version. But yeah for convenience’s sake maybe I’ll get into SLADE and make them consecutive if I have a chance tonight. -
Here's a sampling of some trippy tarot cards I've been working on for the past year or so. About halfway through the deck...I'm designing them mostly for playing tarot/tarock/tarocco games rather than for divination, which I don't really do, although the designs are loosely based off of the standard Ryder-Waite deck interpretations if not always the actual designs. Wheel of Fortune High Priestess The Emperor Strength The Hermit l'Excuse Page/valet of Coins Four of Coins Five of Coins Queen of Cups King of Cups Three of Cups Six of Cups Seven of Cups Eight of Cups One/Ace of Wands/Staves
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Mortal Soul [on indefinite hold]
Stupid Bunny replied to Stupid Bunny's topic in WAD Releases & Development
I've updated OP for the first time since like forever ago with an 8-map demo set for playtesting. Thank you @Dubbag @Clippy @GarrettChan @Silhou3tte @Biodegradable @Retro Dino @Karl515 @Oldschoolgeek32 for all your feedback so far! It's all been super helpful to improving my mapping. And of course everybody in this and the ancient thread as well. -
On "Whose Afraid of Red, Yellow and Blue"
Stupid Bunny replied to feedernseeder's topic in Everything Else
Who's afraid of REDWALL, YELLITE1 and FIREBLU -
This is one I did not expect to see in a "Programming languages in 2021" thread
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1. What are your thoughts on sniping enemies? Some people find them aggravating, and they can be, but I like a map with a fair number of snipers--keeps me on my toes, forces me to find cover and puts me into a kind of survival mode. The obvious caveat with this is that hitscan snipers are impossible to dodge and if you put a chaingunner or shotgun guy on every ledge and tower and window in the map without offering a moment's respite or cover than the map quickly dissolves into an RNG fest which is not so fun. 2. What are your thoughts on roaming enemies? (Example: A cyberdemon that walks around the level mostly unrestricted until killed later on. This includes maps in which you must keep an enemy that’s walking around the level alive until later for infighting.) They are terrifying, which is why I love them. Too many maps rely on canned fights and there is nothing like wandering around a map knowing that something really mean is hunting you, and you don't really know where it is, even if you can hear it around somewhere. Love that near heart attack feeling when I'm backtracking through some quiet emptied hub part of a map and suddenly an archvile comes around a corner or something. 3. What are your thoughts on maps that need to be done in a certain order to survive? (Example: A map in which you need to gather weapons in a certain order to be prepared for encounters and able to feasibly survive) It probably shouldn't force a certain order, but a great way to encourage exploration in an open-plan map is to hide most of the goodies in optional areas, meaning that the straightest shot to the exit is also the one that will leave the player worst armed, and therefore is the most challenging course of action. 4. What are your thoughts on abundant hitscanner use (Example: TNT map09) I don't love hitscan-heavy maps, like they have a very useful place in Doom but if I'm constantly losing bits of health to zombies that I can't see then I'm going to get annoyed quickly. 5. What are your thoughts on famine type maps? (Example: Scythe maps 21 and 22, Scythe 2 map26, Stardate 20x7 map05) They are fun occasionally, as an extra-masochistic exercise in survival gameplay. 6. What are your thoughts on slaughter maps? (Example: (Sunlust map28, slaughterfest 2012 map28, Dimensions map01) (No Flamewars hopefully) I actually don't have strong opinions about slaughter maps one way or the other. Like anything else they can sometimes be just what hits the spot. I'll say I'm not a fan of them if I'm simply given no room to maneuver, I've never enjoyed maps where I'm slowly, desperately humping my way through a winding corridor of 8 billion revenants while 8 billion more and their 20 archvile friends close in behind me. I assume they're possible and someone has tested them but I'm certainly not there and tbh not really in the mood to try. 7. What are your thoughts on incidental combat maps? (Example: Iwads, much of scythe episode 1, much of BTSX) 8. What are your thoughts on setpiece maps? (Example: most of sunder and ribbiks works) They're both fun if done right. Not much else to say about that. 9. What are your thoughts on on city levels? (Example: Plutonia map29) I love Plutonia MAP29. I like large, open, nonlinear, sandboxy maps a lot so it's super cool for me to pop into building after building seeing what's there and feeling like I'm exploring a real place. That said, actual city levels often veer towards monotony and cramped encounters and I haven't found that many that I really like. 10. What are your thoughts on short maps? (Example: Early scythe maps) No opinions of short maps as a whole, but if they suck at least they're over with quickly. 11. What are your thoughts on on long maps? (Example: TNT map20, Slaughterfest 2012 map30, sunlust map30, Eviternity maps 19 and 32, Deus Vult) Like I've said in a bunch of threads I love long maps if they're good...a long shitty map will be a much more aggravating experience than a short shitty one, but a true epic map that's exciting, beautiful, and rich with atmosphere will always be my favorite. Such a catharsis to reach the end after exploring so much of the place and surviving so much for so long. 12. What are your thoughts on on extremely easy maps? (Example: Scythe episode 1) They're fine if I want something easy 13. What are your thoughts on extremely difficult maps? (Example: All of Dimensions, flotsam, stardate 20x7) They're fine if I want something hard. It better at least be possible though, and not totally RNG-dependent. 14. What are your thoughts on on very lag intensive maps? (Example: sunder map15) ??? I mean I'd rather not have lag in my map obviously but that's kind of up to my computer at some point 15. What are your thoughts on vanilla maps? (Example: Iwads, Scythe, BTSX) 16. What are your thoughts on on zdoom maps? (Example: Bastion of Chaos, Lullaby) 17. What are your thoughts on gameplay mod maps? (Example: Paradise, Antesian Legacy) 18. What are your thoughts on on custom monsters in maps? (Example: Scythe 2 and Valiant) All of the above have their place in Doom maps and can be awesome. Vanilla maps can also be boring and derivative; ZDoom maps, and their gameplay mod/DECORATE subsets, can be gimmicky, tacky and unbalanced. Like so much else it all depends on implementation. 19. Do you have anything else you wish to say? tl;dr "Yes it's great if done right" to all of these questions
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What if Classic DOOM gets forgotten..?
Stupid Bunny replied to SlayerOGames666's topic in Doom General
Doom's legacy is forever sealed, and even if people one day stop playing or modding Doom in the (frankly impressive) numbers they do now, people will always talk about it and the influence it had for as long as there are FPS games. And the nuDoom games, decades on, will just be a footnote to that legacy, however good they may be. If the Doom fandom gets conquered by Redditors it won't be because the original game has been forgotten. -
I chose 10 because $10 is my starting price for bottles of gamer bunny bath water
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I was looking for an old clip of Sheep in the Big City where General Specific says "What about L? L is pretty mysteeerious" but I can't find it ;-;
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omg someone used actual effort in this thread
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I posted in another thread how I love the zombiemen for their softness; it's so fun to chaingun or chainsaw through a mob of them, or mow them down with the shotties by the dozens. I never used to use them for the same reasons that everybody never uses them but they're great fun when they're in large numbers. Not to mention how they can be gibbed by basically anything. There's also a strategic element to using them, too, that's overlooked, where each one is pretty wimpy alone but if you keep encountering them in open spaces or run into a sea of green hair then they'll whittle you down faster than one might guess. In one map I had a bunch of them patrolling a wall above the player thinking "lol killing these will be a nice respite from the actual hard stuff" and then actually found that they make pretty effective and annoying snipers when you're distracted by other, meaner things that seem higher-priority. I think part of the problem is that they're often used the way they were early in E1, patrolling hallways in small numbers where they're too easy to pick off before they've done any damage. People think of them as "early-level" or "training" enemies to ease the player in and don't think that they could play any part in more serious combat scenarios--that's what sergeants and commandos and revvies and stuff are for! Give them a chance to snipe or surround the player in mobs though and they'll put paid to that. I've tried it and it's great fun. There's no getting around how goofy and out of place the SS men feel in Doom maps but all the same I wish more mappers would step outside the box and use them anyway. Not every Doom map has to be SRS BZNS all the time and they can make for a different combat experience than the former humans that they're most similar to. Commander Keen (non-deHackEd obviously) is a puzzle piece. Not much more to say about Billy, gameplaywise has more in common with switches than other enemies. The Spider Mastermind is another enemy I like to find excuses to use, their high HP mean they're a more persistent threat than the chaingunner and they can control an open-area map section pretty devastatingly if you don't use your cover right--although their comical propensity to start infights with every other monster on the map make up for that, and it's fucking tragic/hilarious when the spood falls victim of the hitbox bug and she gets mauled to death by a lone imp who got lucky.
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I'll be honest Annihilation bored me out of my skull and while I acknowledge the budgetary constraints I seriously would've preferred campy papier-mâché cacodemons on strings to no cacodemons at all. +1 for at least including demons that are demons and bonus points for the occasional nerd references but overall the endless loop of fighting zombies and the occasional imp left me empty. Worse yet is that it never had any moments as awesomely bad as this Could the sequel bum me out any more than the first two Doom movies did? Probably, but I'll happily go see it anyway. As others have said, even if they're hot smelly garbage I'd still prefer this to no Doom films at all.
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Worst texture? (other than fireblue)
Stupid Bunny replied to Deleted Account's topic in Doom General
This one kind of flew under my radar but yeah every time I’ve tried to use it it just ends up looking ugly. It just looks so flat and unconvincing, like cheap vinyl paneling or something.